Flag Wars | SILENT AIM & GUN MODS

Script Credit :- deity#9160
Features

SILENT AIM 

GUN MODS

it hits the closest enemy because u are supposed to protect ur base
if gun mods dont work re-equip guns

Script
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local Players = game:GetService("Players") local Player = Players.LocalPlayer local RunService = game:GetService("RunService") local Closest local isAlive = function() if not Player.Character then return false end if not Player.Character:FindFirstChild("HumanoidRootPart") then return false end if not Player.Character:FindFirstChild("Humanoid") then return false end if Player.Character.Humanoid.Health <= 0 then return false end return true end local function getClosest() if not isAlive() then return end local closest = nil; local distance = math.huge; for i, v in pairs(Players:GetPlayers()) do if v == Player then continue end if v.Team == Player.Team then continue end if not v.Character then continue end if not v.Character:FindFirstChildOfClass("Humanoid") then continue end local d = (v.Character.HumanoidRootPart.Position - Player.Character.HumanoidRootPart.Position).Magnitude if d < distance then distance = d closest = v end end return closest end RunService.RenderStepped:Connect(function(deltaTime) Closest = getClosest() end) local old; old = hookmetamethod(game, "__namecall", function(this, ...) local args = {...} local method = getnamecallmethod() if not checkcaller() and method == "FireServer" and tostring(this) == "WeaponHit" then if Closest then args[2]["part"] = Closest.Character.Head args[2]["h"] = Closest.Character.Head end end return old(this, unpack(args)) end) local to0 = {"ShotCooldown", "HeadshotCooldown", "MinSpread", "MaxSpread", "TotalRecoilMax", "RecoilMin", "RecoilMax", "RecoilDecay"} local toInf = {"CurrentAmmo", "AmmoCapacity", "HeadshotDamage"} -- retarded gun mods (re-equip your weapon) local old2; old2 = hookmetamethod(game, "__index", function(this, index) if not checkcaller() and index == "Value" then if table.find(toInf, tostring(this)) then return math.huge end if table.find(to0, tostring(this)) then return 0 end end return old2(this, index) end)

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