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local plr = game.Players.LocalPlayer
local uis = game:GetService("UserInputService")
local killing = false
uis.InputBegan:Connect(function(key, gpe)
if not gpe and key.KeyCode == Enum.KeyCode.Y then
killing = true
while killing do
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= plr.Name and v.Character and v.Character.Humanoid.Health > 0 and plr.Character:FindFirstChildOfClass("Tool") then
firetouchinterest(plr.Character:FindFirstChildOfClass("Tool"):FindFirstChildOfClass("Part"), v.Character.Head, 0)
firetouchinterest(plr.Character:FindFirstChildOfClass("Tool"):FindFirstChildOfClass("Part"), v.Character.Head, 1)
end
end
if not killing then break end
task.wait()
end
end
end)
uis.InputEnded:Connect(function(key, gpe)
if not gpe and key.KeyCode == Enum.KeyCode.Y then
killing = false
end
end)