FORCE God Mode & Anti Bad

Uploaded On
Script Credit :- Septex#2195
Features

God Mode 

Anti Bad

Script
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getgenv().GodMode = true -- if u gonna change this reset after u change getgenv().AntiPrettyMuchEverything = true -- stun, ragdoll, m1 & m2 cooldown, etc if getgenv().Loaded ~= nil then return end local plr = game.Players.LocalPlayer local function yes() repeat wait() until plr.Character plr.Character:WaitForChild("Humanoid") plr.Character.Humanoid:WaitForChild("Effects") if getgenv().GodMode and plr.Character and plr.Character:FindFirstChild("Holder") and plr.Character.Holder:FindFirstChild("Health") then plr.Character.Holder.Health:Destroy() end if plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid:FindFirstChild("Effects") then plr.Character.Humanoid.Effects.ChildAdded:Connect(function(v) task.wait() if getgenv().AntiPrettyMuchEverything and table.find({"Stunned","Ragdolled","WeaponAttacking","NoRun","NoDash","NoBlock","OverrideJumpPower","CounterWindow","SkillCD"},v.Name) then v:Destroy() end end) end end yes() plr.CharacterAdded:Connect(yes) getgenv().Loaded = true