Giant Simulator Script

Uploaded On
Script Credit :- BocusLuke
Features

AutoFarm

AutoRebirth

Shop

Script
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local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))() local Window = Material.Load({ Title = "Bleus / Material Hub", Style = 1, SizeX = 500, SizeY = 350, Theme = "Jester", ColorOverrides = { MainFrame = Color3.fromRGB(235,235,235) } }) local Farms = Window.New({ Title = "Farms" }) Farms.Toggle({ Text = "AutoClick", Callback = function(State) getgenv().AutoClick = State end, Enabled = false }) local function AutoCollectOrbs(State) getgenv().tog = true while getgenv().tog == true do wait() for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v.Name == "ResourceNode" then while v.NodeType.Value ~= 0 do wait() local root = game.Players.LocalPlayer.Character.HumanoidRootPart root.CFrame = CFrame.new(v.Position) game.Players.LocalPlayer.Character.Humanoid.Jump = true end end end end end Farms.Button({ Text = "AutoCollect Orbs (Once)", Callback = AutoCollectOrbs }) Farms.Toggle({ Text = "Speed", Callback = function(State) getgenv().Speed = State end, Enabled = false }) local ShopRebirth = Window.New({ Title = "Shop / Rebirth" }) local function Rebirth() game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.RebirthRequest:InvokeServer() end ShopRebirth.Button({ Text = "Rebirth (Once)", Callback = Rebirth }) local function AutoRebirth(State) getgenv().AutoRebirthState = State while getgenv().AutoRebirthState do wait() Rebirth() end end ShopRebirth.Toggle({ Text = "Auto Rebirth", Callback = AutoRebirth, Enabled = false }) ShopRebirth.Button({ Text = "Open Common Chest", Callback = function() local args = { [1] = "t1_wpn_crate" } game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenCrate:InvokeServer(unpack(args)) end }) local function AutoCommon(State) getgenv().AutoCommonState = State while getgenv().AutoCommonState do wait() local args = { [1] = "t1_wpn_crate" } game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenCrate:InvokeServer(unpack(args)) end end ShopRebirth.Toggle({ Text = "Auto Common Chest", Callback = AutoCommon, Enabled = false }) ShopRebirth.Button({ Text = "Buy And Open Legendary Skin Chest", Callback = function() local args = { [1] = "skin", [2] = 1 } game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenLegendaryCrate:InvokeServer(unpack(args)) end }) ShopRebirth.Button({ Text = "Buy And Open Legendary Weapon Chest", Callback = function() local args = { [1] = "weapon", [2] = 1 } game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenLegendaryCrate:InvokeServer(unpack(args)) end }) ShopRebirth.Button({ Text = "Buy And Open Mythic Skin Chest", Callback = function() local args = { [1] = "skin", [2] = 1 } game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenMythicCrate:InvokeServer(unpack(args)) end }) ShopRebirth.Button({ Text = "Buy And Open Mythic Weapon Chest", Callback = function() local args = { [1] = "weapon", [2] = 1 } game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.OpenMythicCrate:InvokeServer(unpack(args)) end }) --[[ Author: Scarlett Hope the little patch works, I might add a little bit more features but idk --]] -- Big thanks for Scarlett local quick = loadstring(game:HttpGet('https://raw.githubusercontent.com/Belkworks/quick/master/init.lua'))(); repeat wait() until (game and game:IsLoaded()); local s = quick.Service; local workspace = s.Workspace; local replicatedStorage = s.ReplicatedStorage; local currentCamera = workspace.CurrentCamera; local players = s.Players; local virtualUser = s.VirtualUser; local tweenService = s.TweenService; local runService = s.RunService; local stepped = runService.Stepped; local client = players.LocalPlayer; local character = client.Character or client.CharacterAdded:Wait(); client.CharacterAdded:Connect(function(char) character = char; end); if getconnections then for i = 1, #getconnections(client.Idled) do getconnections(client.Idled)[i]:Disable(); end; else client.Idled:Connect(function() virtualUser:Button2Down(Vector2.new(), currentCamera.CFrame); wait(1); virtualUser:Button2Up(Vector2.new(), currentCamera.CFrame); end); end; local function tween(obj, time, ...) local tween = tweenService:Create(obj, TweenInfo.new(time), ...); tween:Play(); tween.Completed:Connect(function() tween:Destroy() end); return tween; end; local function getNodeFolder() for _, f in next, workspace.Scene:GetChildren() do if type(tonumber(f.Name)) == 'number' then return f; end; end; end; local function getANode() local d, e = math.huge; for _, v in next, getNodeFolder():GetChildren() do if (v:FindFirstChild('Prefab') and #v.Prefab:GetChildren() > 0) then local magnitude = client:DistanceFromCharacter(v.Position); if (magnitude <= d) then d = magnitude; e = v; end; end; end; return e; end; Farms.Toggle({ Text = 'Auto Farm', Callback = function(v) getgenv().autoFarmState = v; end; }); pcall(function() if getgenv().mainLoop then getgenv().mainLoop:Disconnect(); end; end); getgenv().mainLoop = stepped:Connect(function() if not character or (character and not (character:FindFirstChild('HumanoidRootPart') and character:FindFirstChild('Humanoid'))) then return end; if autoFarmState then task.spawn(function() replicatedStorage.Aero.AeroRemoteServices.GameService.WeaponAttackStart:FireServer(); wait(0.65); replicatedStorage.Aero.AeroRemoteServices.GameService.WeaponAnimComplete:FireServer(); end); local node = getANode(); if node then -- Did math.random because I was fresh out of brain juice LOL. tween(character.HumanoidRootPart, client:DistanceFromCharacter(node.Position) / 2500, { CFrame = node.CFrame + Vector3.new(math.random(2, 5), 1, 0) }, Enum.EasingStyle.Linear); end; end; end); pcall(function() if getgenv().autoclickloop then getgenv().autoclickloop:Disconnect(); end; end); getgenv().autoclickloop = stepped:Connect(function() if getgenv().AutoClick then game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.WeaponAttackStart:FireServer() game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.WeaponAnimComplete:FireServer() end if getgenv().Speed then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 200 end end)

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