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local player = game.Players.LocalPlayer
local args = {
[1] = "PDS",
[2] = "Activations",
[3] = "EssenceReturn"
}
while true do
local boundingBoxes = {}
for _, child in pairs(workspace.DestructableObjects:GetChildren()) do
if child:FindFirstChild("BoundingBox") and child:FindFirstChild("Alive") then
local distance = (child.BoundingBox.CFrame.p - player.Character.HumanoidRootPart.CFrame.p).magnitude
if distance 0 then
local args = {
[1] = "UseAbility",
[2] = "Hades",
[3] = "Tormented Souls",
[4] = boundingBoxes[1].CFrame,
[5] = boundingBoxes
}
game:GetService("ReplicatedStorage"):FindFirstChild("\240\159\148\165"):FireServer(unpack(args))
end
game:GetService("ReplicatedStorage"):FindFirstChild("\240\159\145\140"):InvokeServer(unpack(args))
wait(1)
end