Grass Cutting Incremental “LEGIT” AUTOFARM

Script Credit :- coldsnow#4463

Grass Cutting Incremental "LEGIT" AUTOFARM


_G.enables = true -- to disable, change to false and re execute local human = game.Workspace[game.Players.LocalPlayer.Name].Humanoid local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect( function() vu:Button2Down(, 0), workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(, 0), workspace.CurrentCamera.CFrame) end ) local function MoveToPart(partName) local serv = game:GetService("PathfindingService") local body = game.Players.LocalPlayer.Character.Torso or game.Players.LocalPlayer.Character.HumanoidRootPart local dest = partName local path = serv:CreatePath() path:ComputeAsync(body.Position, dest.Position) print(path.Status) if path.Status == Enum.PathStatus.Success then local wayPoints = path:GetWaypoints() for i = 1, #wayPoints do local point = wayPoints[i] human:MoveTo(point.Position) local success = human.MoveToFinished:Wait() if point.Action == Enum.PathWaypointAction.Jump then -- human.WalkSpeed = 0 -- wait(0.2) -- human.WalkSpeed = 16 human.Jump = true end if not success then -- print("trying again") --human.Jump = true human:MoveTo(point.Position) if not human.MoveToFinished:Wait() then break end end end end end while _G.enables do for i, v in pairs(game.workspace.GrassObjects:GetChildren()) do if (game.workspace[game.Players.LocalPlayer.Name].Torso.Position - v.Position).Magnitude < 500 then MoveToPart(v) end end end

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