Infinite Tower Tycoon
local MadeByKilex = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local ContentFrame = Instance.new("Frame") local ScrollingFrame = Instance.new("ScrollingFrame") local LagSection = Instance.new("Frame") local TitleFrame = Instance.new("Frame") local UIGradient = Instance.new("UIGradient") local Description = Instance.new("TextLabel") local Shadows = Instance.new("Frame") local UIGradient_2 = Instance.new("UIGradient") local Desc = Instance.new("TextLabel") local Button = Instance.new("TextButton") local UICorner = Instance.new("UICorner") local Droppers = Instance.new("Frame") local UIGradient_3 = Instance.new("UIGradient") local Desc_2 = Instance.new("TextLabel") local Button_2 = Instance.new("TextButton") local UICorner_2 = Instance.new("UICorner") local VisualSection = Instance.new("Frame") local TitleFrame_2 = Instance.new("Frame") local UIGradient_4 = Instance.new("UIGradient") local Description_2 = Instance.new("TextLabel") local Notifications = Instance.new("Frame") local UIGradient_5 = Instance.new("UIGradient") local Desc_3 = Instance.new("TextLabel") local Button_3 = Instance.new("TextButton") local UICorner_3 = Instance.new("UICorner") local CoinsAdded = Instance.new("Frame") local UIGradient_6 = Instance.new("UIGradient") local Desc_4 = Instance.new("TextLabel") local Button_4 = Instance.new("TextButton") local UICorner_4 = Instance.new("UICorner") local CloseBttn = Instance.new("TextButton") local UICorner_5 = Instance.new("UICorner") local KillAll = Instance.new("TextButton") local UICorner_6 = Instance.new("UICorner") local UIGradient_7 = Instance.new("UIGradient") local Godmode = Instance.new("TextButton") local UICorner_7 = Instance.new("UICorner") local UIGradient_8 = Instance.new("UIGradient") local Autocollectcrates = Instance.new("TextButton") local UICorner_8 = Instance.new("UICorner") local UIGradient_9 = Instance.new("UIGradient") local autocollectmoney = Instance.new("TextButton") local UICorner_9 = Instance.new("UICorner") local UIGradient_10 = Instance.new("UIGradient") local Autocollectkeys = Instance.new("TextButton") local UICorner_10 = Instance.new("UICorner") local UIGradient_11 = Instance.new("UIGradient") local AutoBuyButtons = Instance.new("TextButton") local UICorner_11 = Instance.new("UICorner") local UIGradient_12 = Instance.new("UIGradient") local UISizeConstraint = Instance.new("UISizeConstraint") local UICorner_12 = Instance.new("UICorner") MadeByKilex.Name = "MadeByKilex" MadeByKilex.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") MadeByKilex.ZIndexBehavior = Enum.ZIndexBehavior.Sibling MadeByKilex.ResetOnSpawn = false Frame.Parent = MadeByKilex Frame.BackgroundColor3 = Color3.fromRGB(181, 181, 181) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.740794003, 0, 0.577531576, -25) Frame.Size = UDim2.new(0.22390613, 0, 0.449746907, 0) ContentFrame.Name = "ContentFrame" ContentFrame.Parent = Frame ContentFrame.BackgroundColor3 = Color3.fromRGB(65, 65, 65) ContentFrame.BorderColor3 = Color3.fromRGB(0, 0, 0) ContentFrame.BorderSizePixel = 2 ContentFrame.Position = UDim2.new(0.0307889637, 0, 0.0675988346, 0) ContentFrame.Size = UDim2.new(0.990259588, -20, 0.966306984, -20) ScrollingFrame.Parent = ContentFrame LagSection.Name = "LagSection" LagSection.Parent = ScrollingFrame LagSection.BackgroundColor3 = Color3.fromRGB(255, 255, 255) LagSection.BorderColor3 = Color3.fromRGB(0, 0, 0) LagSection.BorderSizePixel = 2 LagSection.Size = UDim2.new(1, -12, 0, 115) TitleFrame.Name = "TitleFrame" TitleFrame.Parent = LagSection TitleFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TitleFrame.BorderColor3 = Color3.fromRGB(0, 0, 0) TitleFrame.BorderSizePixel = 0 TitleFrame.Size = UDim2.new(1, 0, 0, 35) UIGradient.Parent = TitleFrame Description.Name = "Description" Description.Parent = TitleFrame Description.Text = "Lag" Description.TextColor3 = Color3.fromRGB(255, 255, 255) Description.TextScaled = true Description.TextSize = 14.000 Description.TextWrapped = true Shadows.Name = "Shadows" Shadows.Parent = LagSection Shadows.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Shadows.BorderColor3 = Color3.fromRGB(0, 0, 0) Shadows.BorderSizePixel = 0 Shadows.Position = UDim2.new(0, 0, 0, 35) Shadows.Size = UDim2.new(1, 0, 0, 40) UIGradient_2.Parent = Shadows Desc.Name = "Desc" Desc.Parent = Shadows Desc.Text = "Shadows" Desc.TextColor3 = Color3.fromRGB(255, 255, 255) Desc.TextScaled = true Desc.TextSize = 14.000 Desc.TextWrapped = true Button.Name = "Button" Button.Parent = Shadows Button.BackgroundColor3 = Color3.fromRGB(0, 255, 0) Button.BorderColor3 = Color3.fromRGB(0, 0, 0) Button.BorderSizePixel = 0 Button.Position = UDim2.new(0.949999988, 0, 0.5, 0) Button.Size = UDim2.new(0.200000003, 0, 1, -12) Button.Text = "ON" Button.TextColor3 = Color3.fromRGB(0, 0, 0) Button.TextScaled = true Button.TextSize = 14.000 Button.TextWrapped = true UICorner.Parent = Button Droppers.Name = "Droppers" Droppers.Parent = LagSection Droppers.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Droppers.BorderColor3 = Color3.fromRGB(0, 0, 0) Droppers.BorderSizePixel = 0 Droppers.Position = UDim2.new(0, 0, 0, 75) Droppers.Size = UDim2.new(1, 0, 0, 40) UIGradient_3.Parent = Droppers Desc_2.Name = "Desc" Desc_2.Parent = Droppers Desc_2.Text = "Droppers" Desc_2.TextColor3 = Color3.fromRGB(255, 255, 255) Desc_2.TextScaled = true Desc_2.TextSize = 14.000 Desc_2.TextWrapped = true Button_2.Name = "Button" Button_2.Parent = Droppers Button_2.BackgroundColor3 = Color3.fromRGB(255, 255, 0) Button_2.BorderColor3 = Color3.fromRGB(0, 0, 0) Button_2.BorderSizePixel = 0 Button_2.Position = UDim2.new(0.949999988, 0, 0.5, 0) Button_2.Size = UDim2.new(0.200000003, 0, 1, -12) Button_2.Text = "Mine only" Button_2.TextColor3 = Color3.fromRGB(0, 0, 0) Button_2.TextScaled = true Button_2.TextSize = 14.000 Button_2.TextWrapped = true UICorner_2.Parent = Button_2 VisualSection.Name = "VisualSection" VisualSection.Parent = ScrollingFrame VisualSection.BackgroundColor3 = Color3.fromRGB(255, 255, 255) VisualSection.BorderColor3 = Color3.fromRGB(0, 0, 0) VisualSection.BorderSizePixel = 2 VisualSection.Position = UDim2.new(0, 0, 0, 115) VisualSection.Size = UDim2.new(1, -12, 0, 115) TitleFrame_2.Name = "TitleFrame" TitleFrame_2.Parent = VisualSection TitleFrame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TitleFrame_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TitleFrame_2.BorderSizePixel = 0 TitleFrame_2.Size = UDim2.new(1, 0, 0, 35) UIGradient_4.Parent = TitleFrame_2 Description_2.Name = "Description" Description_2.Parent = TitleFrame_2 Description_2.Text = "Visual" Description_2.TextColor3 = Color3.fromRGB(255, 255, 255) Description_2.TextScaled = true Description_2.TextSize = 14.000 Description_2.TextWrapped = true Notifications.Name = "Notifications" Notifications.Parent = VisualSection Notifications.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Notifications.BorderColor3 = Color3.fromRGB(0, 0, 0) Notifications.BorderSizePixel = 0 Notifications.Position = UDim2.new(0, 0, 0, 35) Notifications.Size = UDim2.new(1, 0, 0, 40) UIGradient_5.Parent = Notifications Desc_3.Name = "Desc" Desc_3.Parent = Notifications Desc_3.Text = "Notifications" Desc_3.TextColor3 = Color3.fromRGB(255, 255, 255) Desc_3.TextScaled = true Desc_3.TextSize = 14.000 Desc_3.TextWrapped = true Button_3.Name = "Button" Button_3.Parent = Notifications Button_3.BackgroundColor3 = Color3.fromRGB(0, 255, 0) Button_3.BorderColor3 = Color3.fromRGB(0, 0, 0) Button_3.BorderSizePixel = 0 Button_3.Position = UDim2.new(0.949999988, 0, 0.5, 0) Button_3.Size = UDim2.new(0.200000003, 0, 1, -12) Button_3.Text = "ON" Button_3.TextColor3 = Color3.fromRGB(0, 0, 0) Button_3.TextScaled = true Button_3.TextSize = 14.000 Button_3.TextWrapped = true UICorner_3.Parent = Button_3 CoinsAdded.Name = "CoinsAdded" CoinsAdded.Parent = VisualSection CoinsAdded.BackgroundColor3 = Color3.fromRGB(255, 255, 255) CoinsAdded.BorderColor3 = Color3.fromRGB(0, 0, 0) CoinsAdded.BorderSizePixel = 0 CoinsAdded.Position = UDim2.new(0, 0, 0, 75) CoinsAdded.Size = UDim2.new(1, 0, 0, 40) UIGradient_6.Parent = CoinsAdded Desc_4.Name = "Desc" Desc_4.Parent = CoinsAdded Desc_4.Text = "Coins added" Desc_4.TextColor3 = Color3.fromRGB(255, 255, 255) Desc_4.TextScaled = true Desc_4.TextSize = 14.000 Desc_4.TextWrapped = true Button_4.Name = "Button" Button_4.Parent = CoinsAdded Button_4.BackgroundColor3 = Color3.fromRGB(0, 255, 0) Button_4.BorderColor3 = Color3.fromRGB(0, 0, 0) Button_4.BorderSizePixel = 0 Button_4.Position = UDim2.new(0.949999988, 0, 0.5, 0) Button_4.Size = UDim2.new(0.200000003, 0, 1, -12) Button_4.Text = "ON" Button_4.TextColor3 = Color3.fromRGB(0, 0, 0) Button_4.TextScaled = true Button_4.TextSize = 14.000 Button_4.TextWrapped = true UICorner_4.Parent = Button_4 CloseBttn.Name = "CloseBttn" CloseBttn.Parent = ContentFrame CloseBttn.BackgroundColor3 = Color3.fromRGB(255, 255, 255) CloseBttn.BackgroundTransparency = 0.600 CloseBttn.BorderColor3 = Color3.fromRGB(0, 0, 0) CloseBttn.BorderSizePixel = 0 CloseBttn.Position = UDim2.new(0.303342998, -5, 0.00148652121, 5) CloseBttn.Size = UDim2.new(0.422428131, 0, 0.146526948, 0) CloseBttn.Text = "×" CloseBttn.TextColor3 = Color3.fromRGB(255, 0, 0) CloseBttn.TextSize = 35.000 CloseBttn.TextWrapped = true UICorner_5.CornerRadius = UDim.new(0, 15) UICorner_5.Parent = CloseBttn KillAll.Name = "KillAll" KillAll.Parent = ContentFrame KillAll.BackgroundColor3 = Color3.fromRGB(255, 255, 255) KillAll.BackgroundTransparency = 0.600 KillAll.BorderColor3 = Color3.fromRGB(0, 0, 0) KillAll.BorderSizePixel = 0 KillAll.Position = UDim2.new(0.0540000014, -5, 0.852999985, 5) KillAll.Size = UDim2.new(0.930634737, 0, 0.0842128992, 0) KillAll.Text = "Kill All : off" KillAll.TextColor3 = Color3.fromRGB(255, 255, 255) KillAll.TextScaled = true KillAll.TextSize = 14.000 KillAll.TextWrapped = true UICorner_6.CornerRadius = UDim.new(0, 15) UICorner_6.Parent = KillAll UIGradient_7.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(202, 202, 202))} UIGradient_7.Parent = KillAll Godmode.Name = "Godmode" Godmode.Parent = ContentFrame Godmode.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Godmode.BackgroundTransparency = 0.600 Godmode.BorderColor3 = Color3.fromRGB(0, 0, 0) Godmode.BorderSizePixel = 0 Godmode.Position = UDim2.new(0.0542805605, -5, 0.243126795, 5) Godmode.Size = UDim2.new(0.930634737, 0, 0.0842130259, 0) Godmode.Text = "Godmode" Godmode.TextColor3 = Color3.fromRGB(255, 255, 255) Godmode.TextScaled = true Godmode.TextSize = 14.000 Godmode.TextWrapped = true UICorner_7.CornerRadius = UDim.new(0, 15) UICorner_7.Parent = Godmode UIGradient_8.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(202, 202, 202))} UIGradient_8.Parent = Godmode Autocollectcrates.Name = "Autocollectcrates" Autocollectcrates.Parent = ContentFrame Autocollectcrates.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Autocollectcrates.BackgroundTransparency = 0.600 Autocollectcrates.BorderColor3 = Color3.fromRGB(0, 0, 0) Autocollectcrates.BorderSizePixel = 0 Autocollectcrates.Position = UDim2.new(0.0542805605, -5, 0.732121527, 5) Autocollectcrates.Size = UDim2.new(0.930634737, 0, 0.084213011, 0) Autocollectcrates.Text = "Auto Collect Crates : off" Autocollectcrates.TextColor3 = Color3.fromRGB(255, 255, 255) Autocollectcrates.TextScaled = true Autocollectcrates.TextSize = 17.000 Autocollectcrates.TextWrapped = true UICorner_8.CornerRadius = UDim.new(0, 15) UICorner_8.Parent = Autocollectcrates UIGradient_9.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(202, 202, 202))} UIGradient_9.Parent = Autocollectcrates autocollectmoney.Name = "autocollectmoney" autocollectmoney.Parent = ContentFrame autocollectmoney.BackgroundColor3 = Color3.fromRGB(255, 255, 255) autocollectmoney.BackgroundTransparency = 0.600 autocollectmoney.BorderColor3 = Color3.fromRGB(0, 0, 0) autocollectmoney.BorderSizePixel = 0 autocollectmoney.Position = UDim2.new(0.0542805605, -5, 0.371881694, 5) autocollectmoney.Size = UDim2.new(0.930634737, 0, 0.0842128992, 0) autocollectmoney.Text = "Auto Collect Money" autocollectmoney.TextColor3 = Color3.fromRGB(255, 255, 255) autocollectmoney.TextScaled = true autocollectmoney.TextSize = 20.000 autocollectmoney.TextWrapped = true UICorner_9.CornerRadius = UDim.new(0, 15) UICorner_9.Parent = autocollectmoney UIGradient_10.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(202, 202, 202))} UIGradient_10.Parent = autocollectmoney Autocollectkeys.Name = "Autocollectkeys" Autocollectkeys.Parent = ContentFrame Autocollectkeys.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Autocollectkeys.BackgroundTransparency = 0.600 Autocollectkeys.BorderColor3 = Color3.fromRGB(0, 0, 0) Autocollectkeys.BorderSizePixel = 0 Autocollectkeys.Position = UDim2.new(0.0542805605, -5, 0.613715351, 5) Autocollectkeys.Size = UDim2.new(0.930634737, 0, 0.0842129663, 0) Autocollectkeys.Text = "Auto Collect Keys : off" Autocollectkeys.TextColor3 = Color3.fromRGB(255, 255, 255) Autocollectkeys.TextScaled = true Autocollectkeys.TextSize = 17.000 Autocollectkeys.TextWrapped = true UICorner_10.CornerRadius = UDim.new(0, 15) UICorner_10.Parent = Autocollectkeys UIGradient_11.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(202, 202, 202))} UIGradient_11.Parent = Autocollectkeys AutoBuyButtons.Name = "AutoBuyButtons" AutoBuyButtons.Parent = ContentFrame AutoBuyButtons.BackgroundColor3 = Color3.fromRGB(255, 255, 255) AutoBuyButtons.BackgroundTransparency = 0.600 AutoBuyButtons.BorderColor3 = Color3.fromRGB(0, 0, 0) AutoBuyButtons.BorderSizePixel = 0 AutoBuyButtons.Position = UDim2.new(0.0542805605, -5, 0.497185796, 5) AutoBuyButtons.Size = UDim2.new(0.930634737, 0, 0.0842130259, 0) AutoBuyButtons.Text = "Auto Buy Buttons : off" AutoBuyButtons.TextColor3 = Color3.fromRGB(255, 255, 255) AutoBuyButtons.TextScaled = true AutoBuyButtons.TextSize = 17.000 AutoBuyButtons.TextWrapped = true UICorner_11.CornerRadius = UDim.new(0, 15) UICorner_11.Parent = AutoBuyButtons UIGradient_12.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(202, 202, 202))} UIGradient_12.Parent = AutoBuyButtons UISizeConstraint.Parent = Frame UICorner_12.CornerRadius = UDim.new(0, 12) UICorner_12.Parent = Frame local function SQYG_fake_script() local script = Instance.new('LocalScript', CloseBttn) script.Parent.MouseButton1Click:connect(function() script.Parent.Parent.Parent:Destroy() end) end coroutine.wrap(SQYG_fake_script)() local function BBXH_fake_script() local script = Instance.new('LocalScript', KillAll) local player = game.Players.LocalPlayer local button = script.Parent local autofarmEnabled = false button.MouseButton1Click:Connect(function() autofarmEnabled = not autofarmEnabled if autofarmEnabled then button.Text = "Kill All : On" else button.Text = "Kill All : Off" end _G.toggled = autofarmEnabled end) while true do if _G.toggled then local excludedNames = { game.Players.LocalPlayer.Name, "kilexDDD", "negativexpfangrl", "CLONEkilex" } local allPlayers = game.Players:GetPlayers() local filteredPlayers = {} for _, player in ipairs(allPlayers) do if not table.find(excludedNames, player.Name) then table.insert(filteredPlayers, player) end end local filteredZombieCharacters = {} local zombieFolder = workspace:WaitForChild("ZombieFolder") for _, child in ipairs(zombieFolder:GetChildren()) do if child:IsA("Model") and child:FindFirstChild("Humanoid") then table.insert(filteredZombieCharacters, child) end end local filteredCloneCharacters = {} local cloneFolder = workspace:WaitForChild("CloneFolder") for _, child in ipairs(cloneFolder:GetChildren()) do if child:IsA("Model") and child:FindFirstChild("Humanoid") and child.Name ~= "CLONEkilex" then table.insert(filteredCloneCharacters, child) end end local choiceOrder = {} while #filteredPlayers > 0 or #filteredZombieCharacters > 0 or #filteredCloneCharacters > 0 do local choice = math.random() local randomCharacter if #filteredPlayers > 0 and choice 0 and choice 0 then randomCharacter = table.remove(filteredCloneCharacters, math.random(1, #filteredCloneCharacters)) end if randomCharacter then local args = { [1] = randomCharacter, [2] = math.huge, [3] = 0 } table.insert(choiceOrder, randomCharacter.Name) game:GetService("ReplicatedStorage"):WaitForChild("Tools"):WaitForChild("ToolEvent"):WaitForChild("PunchEvent"):FireServer(unpack(args)) end wait(0.05) end end wait(0.05) end end coroutine.wrap(BBXH_fake_script)() local function YBVO_fake_script() local script = Instance.new('LocalScript', Godmode) script.Parent.MouseButton1Click:connect(function() local args = { [1] = game.Players.LocalPlayer.Character, [2] = -math.huge, [3] = 0 } game:GetService("ReplicatedStorage"):WaitForChild("Tools"):WaitForChild("ToolEvent"):WaitForChild("PunchEvent"):FireServer(unpack(args)) end) end coroutine.wrap(YBVO_fake_script)() local function PYZJI_fake_script() local script = Instance.new('LocalScript', Autocollectcrates) local player = game.Players.LocalPlayer local button = script.Parent local toggled = false button.MouseButton1Click:Connect(function() toggled = not toggled if toggled then button.Text = "Auto Collect Crates : on" else button.Text = "Auto Collect Crates : off" end end) while true do if toggled then for _, child in ipairs(workspace.CrateFolder:GetChildren()) do if child:IsA("UnionOperation") and child:FindFirstChild("TouchInterest") then child.Transparency = 1 child.CanCollide = false child.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end end wait() end end coroutine.wrap(PYZJI_fake_script)() local function CTMLKS_fake_script() local script = Instance.new('LocalScript', autocollectmoney) script.Parent.MouseButton1Click:connect(function() local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local character = player.Character local function teleportResizeAndHide(cashGiver) if cashGiver and cashGiver:FindFirstChild("TouchPart") and character then local leftFoot = character:FindFirstChild("LeftFoot") local touchPart = cashGiver.TouchPart if leftFoot then touchPart.CFrame = leftFoot.CFrame end touchPart.Size = Vector3.new(2048, 2, 2048) touchPart.Transparency = 1 end end local function destroySoundsUnderTouchPart(cashGiver) local touchPart = cashGiver:FindFirstChild("TouchPart") if touchPart then local sounds = touchPart:GetDescendants() for _, sound in ipairs(sounds) do if sound:IsA("Sound") then sound:Destroy() end end end end local function onCharacterAdded(newCharacter) character = newCharacter end player.CharacterAdded:Connect(onCharacterAdded) local zones = workspace.Zones:GetChildren() for _, zone in ipairs(zones) do local cashGiver = zone:FindFirstChild("CashGiver") if cashGiver and cashGiver:FindFirstChild("TouchPart") then local placeholder = cashGiver:FindFirstChild("TouchPart"):Clone() placeholder.Name = "placeholder" end end RunService.Heartbeat:Connect(function() for _, zone in ipairs(zones) do local cashGiver = zone:FindFirstChild("CashGiver") if cashGiver then teleportResizeAndHide(cashGiver) destroySoundsUnderTouchPart(cashGiver) end end end) end) end coroutine.wrap(CTMLKS_fake_script)() local function LOUB_fake_script() local script = Instance.new('LocalScript', Autocollectkeys) local player = game.Players.LocalPlayer local button = script.Parent local toggled = false button.MouseButton1Click:Connect(function() toggled = not toggled if toggled then button.Text = "Auto Collect Keys : on" else button.Text = "Auto Collect Keys : off" end end) while true do if toggled then local playerRootPart = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") local playerCFrame = playerRootPart.CFrame for _, child in ipairs(workspace.KeyFolder:GetChildren()) do if child:IsA("Part") then child.Transparency = 0 child.CanCollide = false for _, grandchild in ipairs(child:GetChildren()) do if grandchild:IsA("Part") then grandchild.CFrame = playerCFrame * CFrame.new(Vector3.new(0, 5, 0)) end end end end end wait(1) end end coroutine.wrap(LOUB_fake_script)() local function NJFG_fake_script() local script = Instance.new('LocalScript', AutoBuyButtons) local player = game.Players.LocalPlayer local button = script.Parent local toggleEnabled = false button.MouseButton1Click:Connect(function() toggleEnabled = not toggleEnabled if toggleEnabled then button.Text = "Auto Buy Buttons : on" else button.Text = "Auto Buy Buttons : off" end end) while true do if toggleEnabled then local function fireTouchInterests(rootPart) local parts = rootPart:GetDescendants() for _, part in ipairs(parts) do if part:IsA("BasePart") and part:FindFirstChild("TouchInterest") then firetouchinterest(player.Character.HumanoidRootPart, part, 0) firetouchinterest(player.Character.HumanoidRootPart, part, 1) end end end local Zones = workspace.Zones:GetDescendants() for _, zone in ipairs(Zones) do local buyParts = zone:FindFirstChild("BuyParts") if buyParts then fireTouchInterests(buyParts) end end end wait(0.5) end end coroutine.wrap(NJFG_fake_script)() local function VLZSFC_fake_script() local script = Instance.new('LocalScript', Frame) local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end local function animateToPosition(position) local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tweenProperties = { Position = position } local tween = TweenService:Create(gui, tweenInfo, tweenProperties) tween:Play() end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then if gui.Visible then update(input) end end end) local function onRenderStepped() if dragging then local input = dragInput if input and gui.Visible then update(input) end end end game:GetService("RunService").RenderStepped:Connect(onRenderStepped) gui:GetPropertyChangedSignal("Position"):Connect(function() if not dragging then animateToPosition(gui.Position) end end) end coroutine.wrap(VLZSFC_fake_script)() local function XZOLTFV_fake_script() local script = Instance.new('LocalScript', MadeByKilex) local player = game.Players.LocalPlayer if player.Team and player.Team.Name == "Neutral" then wait(2.75) game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace:WaitForChild("Beam").Attachment1.WorldCFrame end end coroutine.wrap(XZOLTFV_fake_script)()