--BROUGHT TO YOU BY RobloxScripter.com!--
-- Toggle
if _G.Enable == true then
_G.Enable = false
else
_G.Enable = true
end
-- Dependencies
local Players = game:GetService('Players')
local LocalPlayer = Players.LocalPlayer
local ReplicatedStorage = game:GetService('ReplicatedStorage')
-- Functions
local function HasHumanoid (Player)
return Player.Character and Player.Character:FindFirstChild('HumanoidRootPart')
end
local function GetHumanoid (Player)
return Player.Character:FindFirstChild('HumanoidRootPart')
end
local function KillPlayer (Player)
local FireRocket = ReplicatedStorage.Events.FireRocket
local RocketHit = ReplicatedStorage.Events.RocketHit
if HasHumanoid(LocalPlayer) and HasHumanoid(Player) and LocalPlayer.Character:FindFirstChild('Suit') then
local Humanoid = GetHumanoid(Player)
FireRocket:InvokeServer({ hand = LocalPlayer.Character.Suit.RightHand })
workspace.Effects:WaitForChild('rocket')
for _ = 1, 10 do
RocketHit:FireServer({ projectile = workspace.Effects:WaitForChild('rocket'), hitPos = Humanoid.Position })
end
end
end
-- Loop
while _G.Enable and task.wait() do
for _, Player in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
task.wait(.5)
KillPlayer(Player)
end
end
end