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game:GetService("ReplicatedStorage").GameEvents.BattleUp:FireServer()
wait(.5)
local ohString1 = "Casual"
game:GetService("ReplicatedStorage").GameEvents.SearchBegin:InvokeServer(ohString1)
syn.queue_on_teleport([[
game.ReplicatedStorage:WaitForChild("BanRemote"):Destroy()
game.Players.LocalPlayer.PlayerGui:WaitForChild("BanGui").Enabled = false
]])