KAT! Silent Aim

Script Credit :- WetCheezit#4345
Features

Silent Aim

Showcase

Script
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getgenv().silentaim_settings = { fov = 150, hitbox = "Head", fovcircle = true, } -- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") -- Player local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local CurrentCamera = workspace.CurrentCamera local function GetClosest(Fov) local Target, Closest = nil, Fov or math.huge for i,v in pairs(Players:GetPlayers()) do if (v.Character and v ~= Player and v.Character:FindFirstChild(getgenv().silentaim_settings.hitbox)) then local Position, OnScreen = CurrentCamera:WorldToScreenPoint(v.Character[getgenv().silentaim_settings.hitbox].Position) local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if (Distance < Closest and OnScreen) then Closest = Distance Target = v end end end return Target end local Target local CircleInline = Drawing.new("Circle") local CircleOutline = Drawing.new("Circle") RunService.Stepped:Connect(function() CircleInline.Radius = getgenv().silentaim_settings.fov CircleInline.Thickness = 2 CircleInline.Position = Vector2.new(Mouse.X, Mouse.Y + 36) CircleInline.Transparency = 1 CircleInline.Color = Color3.fromRGB(255, 255, 255) CircleInline.Visible = getgenv().silentaim_settings.fovcircle CircleInline.ZIndex = 2 CircleOutline.Radius = getgenv().silentaim_settings.fov CircleOutline.Thickness = 4 CircleOutline.Position = Vector2.new(Mouse.X, Mouse.Y + 36) CircleOutline.Transparency = 1 CircleOutline.Color = Color3.new() CircleOutline.Visible = getgenv().silentaim_settings.fovcircle CircleOutline.ZIndex = 1 Target = GetClosest(getgenv().silentaim_settings.fov) end) local Old; Old = hookmetamethod(game, "__namecall", function(Self, ...) local Args = {...} if (not checkcaller() and getnamecallmethod() == "FindPartOnRayWithIgnoreList") then if (table.find(Args[2], workspace.WorldIgnore.Ignore) and Target and Target.Character) then local Origin = Args[1].Origin Args[1] = Ray.new(Origin, Target.Character[getgenv().silentaim_settings.hitbox].Position - Origin) end end return Old(Self, unpack(Args)) end)

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