Kentucky Zombie game Mod Guns

Script Credit :- Saml#3471
Features

Mod Guns (might need to be executed more than once for infinite ammo, the remote might have a timed thing )
 

Script
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game.Players.LocalPlayer.Character.Humanoid:UnequipTools() for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:FindFirstChild("ACS_Settings") then local settings = require(v.ACS_Settings) settings.camRecoil = { camRecoilUp = {0, 0}, camRecoilTilt = {0, 0}, camRecoilLeft = {0, 0}, camRecoilRight = {0, 0} } settings.gunRecoil = { gunRecoilUp = {0, 0}, gunRecoilTilt = {0, 0}, gunRecoilLeft = {0, 0}, gunRecoilRight = {0, 0} } settings.MinRecoilPower = 0 settings.MaxRecoilPower = 0 settings.MinSpread = 0 settings.MaxSpread = 0 settings.ShootType = 3 settings.ShellInsert = false game.ReplicatedStorage.ACS_Engine.Events.RepAmmo:FireServer(v, 9e18, 9e18, false) wait(0.3) end end

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