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local mt = getrawmetatable(game)
local namecall = mt.__namecall
setreadonly(mt,false)
mt.__namecall = newcclosure(function(self,...)
if getnamecallmethod() == 'FireServer' and tostring(self) == 'Jumped' then
local args = {...}
return wait(math.huge)
end
return namecall(self,...)
end)
setreadonly(mt,true)