live in a back alley simulator [beta]

Script Credit :- Newtomic#7889
Features

live in a back alley simulator [beta]
 

Script
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local UserInputService = game:GetService("UserInputService") local VirtualUser = game:GetService("VirtualUser") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local Players = game:GetService("Players") local lp = Players.LocalPlayer local Torso = lp.Character.Torso local CurrentCamera = workspace.CurrentCamera local tog = true local notify = function(title, time) game.StarterGui:SetCore("SendNotification", { Title = title, Text = "", Duration = time }) end local trash = {} UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.Z then if tog == true then tog = false notify("Collector turned off", 3) else tog = true notify("Collector turned on", 3) end end end) if not getgenv().gottrash then trash = {} for _, v in next, workspace:GetDescendants() do if (v.Name == "hitbox" or v.Name == "2") and v:IsA("BasePart") then table.insert(trash, v) end end end getgenv().gottrash = true while task.wait() do if lp.Character:FindFirstChildOfClass("Tool") and tog == true then for _, v in next, trash do if tog == true then v.CFrame = Torso.CFrame VirtualUser:Button1Down(Vector2.new(999, 0), CurrentCamera.CFrame) VirtualUser:Button1Up(Vector2.new(999, 0), CurrentCamera.CFrame) end end end end