Lumber Tycoon 2

Script Credit :- cooper#2723
Features

Lumber Tycoon 2

Script
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-- Gui to Lua -- Version: 1 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local ScrollingFrame = Instance.new("ScrollingFrame") local UIListLayout = Instance.new("UIListLayout") local UIPadding = Instance.new("UIPadding") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.AnchorPoint = Vector2.new(0.5, 0.5) Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 255) Frame.BorderColor3 = Color3.fromRGB(255, 0, 0) Frame.BorderSizePixel = 4 Frame.Position = UDim2.new(0.5, 0, 0.5, 0) Frame.Size = UDim2.new(0, 186, 0, 250) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderSizePixel = 0 TextLabel.Size = UDim2.new(0, 186, 0, 50) TextLabel.Font = Enum.Font.Bangers TextLabel.Text = "COOPER TRE GETTR" TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0) TextLabel.TextSize = 28.000 ScrollingFrame.Parent = Frame ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollingFrame.BackgroundTransparency = 1.000 ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Position = UDim2.new(0, 0, 0.200000003, 0) ScrollingFrame.Size = UDim2.new(0, 186, 0, 200) ScrollingFrame.ScrollBarThickness = 2 ScrollingFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y UIPadding.Parent = ScrollingFrame UIPadding.PaddingBottom = UDim.new(0, 8) UIListLayout.Parent = ScrollingFrame UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 8) -- cooper get trre local cooper = game.Players.LocalPlayer local treeregins = {} local treclases = {} local replicatedfarts = game.ReplicatedStorage local axeclasses = replicatedfarts:WaitForChild("AxeClasses") for _, cooper in next, workspace:GetChildren() do if cooper.Name == "TreeRegion" then table.insert(treeregins, cooper) end end for _, cooper in next, treeregins do for _, cooper in next, cooper:GetChildren() do if cooper:FindFirstChild("TreeClass") and not table.find(treclases, cooper.TreeClass.Value) then table.insert(treclases, cooper.TreeClass.Value) end end end function getAxStats(axName, treClas) local coopermodule = axeclasses:FindFirstChild("AxeClass_"..axName) if not coopermodule then return end local axStats = require(coopermodule).new() if axStats.SpecialTrees and axStats.SpecialTrees[treClas] then for mini, cooper in next, axStats.SpecialTrees[treClas] do axStats[mini] = cooper end end return axStats end function getModlMass(model) local total = 0 local woodsextions = 0 for _, v in next, model:GetDescendants() do if v:IsA("BasePart") and v.Name ~= "Leaves" then if v.Name == "WoodSection" then woodsextions = woodsextions + 1 end total = total + v.Mass end end return total, woodsextions end function getTrreOfClas(clas) local posibilitys = {} for _, cooper1 in next, treeregins do for _, cooper2 in next, cooper1:GetChildren() do if cooper2:IsA("Model") and cooper2:FindFirstChild("CutEvent") then local trreclas = cooper2:FindFirstChild("TreeClass") local onwer = cooper2:FindFirstChild("Owner") if onwer and trreclas and onwer.Value == nil and trreclas.Value == clas then local mas, secs = getModlMass(cooper2) if secs > 1 then table.insert(posibilitys, { tre = cooper2, mass = mas }) end end end end end table.sort(posibilitys, function(cooper1, cooper2) return cooper1.mass > cooper2.mass end) return posibilitys[1] and posibilitys[1].tre or false, "No tree found." end function choppy(tre, ax) task.wait() cooper.Character.HumanoidRootPart.CFrame = CFrame.new(tre.WoodSection.Position + Vector3.new(5, 0, 0)) task.wait(0.25) local axStats = getAxStats(ax.ToolName.Value, tre.TreeClass.Value) local propertys = { tool = ax, height = 0.3, faceVector = Vector3.new(1, 0, 0), sectionId = 1, hitPoints = axStats.Damage, cooldown = axStats.SwingCooldown, cuttingClass = "Axe" } local newtre, trecon = nil, nil trecon = workspace.LogModels.ChildAdded:Connect(function(tre) task.wait() if tre.Owner.Value == cooper then newtre = tre trecon:Disconnect() trecon = nil end end) repeat replicatedfarts.Interaction.RemoteProxy:FireServer(tre.CutEvent, propertys) task.wait(axStats.SwingCooldown) until newtre ~= nil return newtre end function hahafunnygod() local rootjoint = cooper.Character.HumanoidRootPart.RootJoint rootjoint:Clone().Parent = rootjoint.Parent rootjoint:Destroy() task.wait() end function bringy(treclas) local curpos = cooper.Character.HumanoidRootPart.CFrame cooper.Character.Humanoid:UnequipTools() task.wait() local axs = {} for _, cooper in next, cooper.Backpack:GetChildren() do if cooper.Name ~= "BlueprintTool" and cooper:FindFirstChild("ToolName") then table.insert(axs, { ax = cooper, stats = getAxStats(cooper.ToolName.Value, treclass) }) end end if #axs == 0 then return false, "Pleas pickup a ax." end table.sort(axs, function(cooper1, cooper2) return cooper1.stats.Damage > cooper2.stats.Damage end) local ax = axs[1].ax local tre, msg = getTrreOfClas(treclas) if not tre then return false, msg end if treclas == "LoneCave" then if ax.ToolName.Value ~= "EndTimesAxe" then return false, "2 get this tre u need end axe loser." end hahafunnygod() end local loptp = nil if treclas ~= "LoneCave" then loptp = game["Run Service"].Heartbeat:Connect(function() cooper.Character.HumanoidRootPart.CFrame = CFrame.new(tre.WoodSection.Position + Vector3.new(5, 3, 0)) end) end tre = choppy(tre, ax) if treclas ~= "LoneCave" then loptp:Disconnect() loptp = nil end task.wait(0.15) task.spawn(function() for cooper=1, 60 do replicatedfarts.Interaction.ClientIsDragging:FireServer(tre) task.wait() end end) task.wait(0.1) tre.PrimaryPart = tre.WoodSection for i=1, 60 do tre.PrimaryPart.Velocity = Vector3.new(0, 0, 0) tre:PivotTo(curpos) task.wait() end if treclas == "LoneCave" then cooper.Character.Humanoid:UnequipTools() task.wait() cooper.Character.Head:Destroy() cooper.CharacterAdded:Wait() task.wait(1.5) end cooper.Character.HumanoidRootPart.CFrame = tre.WoodSection.CFrame return true, "Don get tre!" end local notfy = function(titl, tex, durashin) game:GetService("StarterGui"):SetCore("SendNotification", { Title = titl, Text = tex, Duration = durashin, }) end local addtre = function(tre) local TreBButon = Instance.new("TextButton") TreBButon.Name = "TreBButon" TreBButon.Parent = ScrollingFrame TreBButon.BackgroundColor3 = Color3.fromRGB(255, 0, 4) TreBButon.Position = UDim2.new(0.0483870953, 0, 0, 0) TreBButon.Size = UDim2.new(0, 168, 0, 36) TreBButon.Font = Enum.Font.Bangers TreBButon.Text = tre TreBButon.TextColor3 = Color3.fromRGB(0, 0, 255) TreBButon.TextScaled = true TreBButon.TextSize = 28.000 TreBButon.TextWrapped = true TreBButon.MouseButton1Click:Connect(function() local suces, mesg = bringy(tre) if suces == true then notfy("Suces!", mesg, 5) elseif not (suces == true) then notfy("Not suces!", mesg, 5) end end) end for _, cooper in next, treclases do addtre(cooper) end local UserInputService = game:GetService("UserInputService") local gui = Frame local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end)

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