Mad City loop kill all

Script Credit :- iFergggg#0328
Features

loop kill all

Script
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if game:GetService("Players").LocalPlayer.Team.Name ~= "Heroes" then game:GetService("ReplicatedStorage").Remote.RemoteFunction:InvokeServer("RequestTeamChange","Heroes") wait(1) end local lpos = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position game:GetService("Players").LocalPlayer.Character:MoveTo(Vector3.new(-1367, 534, 1149)) wait(0.5) game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("InteractBegin", "7") task.wait(1) game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("InteractRun", "7") wait(0.4) game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("EnablePower") game:GetService("Players").LocalPlayer.Character:MoveTo(lpos) task.spawn(function() while wait(0.7) do for i, v in pairs(game:GetService("Workspace").Vehicles:GetDescendants()) do if v.Name == "Chassis" and v:IsA("Part") then for i = 1, 50 do pcall(function() game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("FireHeroHitscan", Vector3.new(0,0,0), v.Position, v, v.Position) end) end end end end end) task.wait(0.5) task.spawn(function() while wait(0.7) do for i, v in next, game.Players:GetPlayers() do -- because im cool pcall(function() -- incase it stops for some magical reason if v ~= game.Players.LocalPlayer and v.Team.Name == "Criminals" or v.Team.Name == "Villians" or v.Team.Name == "Prisoners" then local check = v.Character:FindFirstChild("HumanoidRootPart") if check then for i = 1, 20 do game:GetService("ReplicatedStorage").Remote.RemoteEvent:FireServer("FireHeroHitscan", Vector3.new(0,0,0), v.Character.HumanoidRootPart.Position, v.Character.Head, v.Character.Head.Position) end end end end) end end end)