--BROUGHT TO YOU BY RobloxScripter.com!--
getgenv().petToForge = "Glitch"
getgenv().toggleAutoForge = true;
getgenv().forgeSlots = 4 --4 for legendaries, 9 for epics, 16 for the rest
local items = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Inventory.Frame.Container.Pets.Content.Frame.Items
while wait() and toggleAutoForge do
local petArgs = {[1] = {}}
local limitter = 0;
for i,v in pairs(items:GetDescendants()) do
if v.Name == "ItemName" then
if v.Text == petToForge then
if v.Parent.Shiny.Visible == false then
limitter = limitter + 1;
if limitter <= forgeSlots then
table.insert(petArgs[1], v.Parent.Parent.Name)
else
game:GetService("ReplicatedStorage").Events.ForgePets:FireServer(unpack(petArgs))
break
end
end
end
end
end
end