Murderers vs. Sheriffs laser gun

Script Credit :- waa#7294
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Murderers vs. Sheriffs laser gun

Script
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local check_func = is_synapse_function -- change this if it doesnt work (checkclosure should work on scriptware) local LASER_GUN_ENABLED = true local GUN_DEBOUNCE_ENABLED = false -- just dont touch anything below its shit but it works local UserInputService = game:GetService("UserInputService") local PlayersService = game:GetService("Players") local LocalPlayer = PlayersService.LocalPlayer local function Handle() for _, v in ipairs(getgc()) do if type(v) == "function" then if debug.info(v, "n") == "fireGun" and not GUN_DEBOUNCE_ENABLED then debug.setconstant(v, 5, 0) else local info = debug.getinfo(v) if not check_func(v) and info.currentline == 76 and info.source ~= "SXDecompiler" and LASER_GUN_ENABLED then local originalFunc originalFunc = hookfunction(v, function(input, gameProcessedEvent) repeat originalFunc(input, gameProcessedEvent) task.wait() until not UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) end) end end end end end local HandledGuns = {} LocalPlayer.ChildAdded:Connect(function(child) if child.ClassName == "Backpack" then local child = child:FindFirstChild("Gun") or child.ChildAdded:Wait() if not HandledGuns[child] and child.Name == "Gun" then HandledGuns[child] = true task.delay(3, Handle) -- For some reason synapse's hookfunction is extremely unstable local ancestryConnection ancestryConnection = child:GetPropertyChangedSignal("Parent"):Connect(function() if not child.Parent then ancestryConnection:Disconnect() ancestryConnection = nil HandledGuns[child] = nil end end) end end end) Handle()

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