Neo Warfare X – infinite rockets/bombs

Script Credit :- Random autist
Features

1. make sure you have at least one externally mounted (externally visible) weapon
such as a bomb, rocket or torpedo (the thing mountable on certain ww2 planes)
keep in mind you can't equip internal (bomb bay) weapons that you cant see
2. execute the script after you deployed
3. that's it! sometimes it may fail or only work with one weapon type and i
dont know how to fix that.

Script
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local plane = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Model") local typeoweapn = "aaaa" print("plane: "..plane.Name) --Shtip, Macedonia local function determinetypeofweapon(japan) local guidansu = "idk guidance" if string.match(japan.Name, "T") then typeoweapn = "torpedo" elseif string.match(japan.Name,"B") then typeoweapn = "bomb" elseif string.match(japan.Name,"R") then typeoweapn = "rocket" end if japan:FindFirstChild("Guidance") then guidansu = "guided " else guidansu = "unguided " end print("the "..japan.Name.." as named in-game, or the "..japan.ProductName.Value.." is a(n) "..guidansu..typeoweapn) end --Shtipokawa, Japan for _,v in pairs(plane:GetDescendants())do if v.Name == "WarheadMass" and not v.Parent:FindFirstChild("FuelCap") then local shtip = v.Parent determinetypeofweapon(shtip) shtip.Changed:Connect(function() if string.match(shtip.Name,"D") then shtip.Name = string.gsub(shtip.Name,"D","") end end) print("infinite "..typeoweapn.."s commenced for: "..v.Parent.Name.." also known as "..v.Parent.ProductName.Value) end end --[[ does not replicate, your projectiles are invisible to your enemies or maybe it does, idk, i didnt test it ]] workspace.Junk.ChildAdded:Connect(function(poop) if poop.Name == game:GetService("Players").LocalPlayer.Name.."'s Projectile" then poop.Transparency = 0 end end)

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