--BROUGHT TO YOU BY RobloxScripter.com!--
local plane = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Model")
local typeoweapn = "aaaa"
print("plane: "..plane.Name)
--Shtip, Macedonia
local function determinetypeofweapon(japan)
local guidansu = "idk guidance"
if string.match(japan.Name, "T") then
typeoweapn = "torpedo"
elseif string.match(japan.Name,"B") then
typeoweapn = "bomb"
elseif string.match(japan.Name,"R") then
typeoweapn = "rocket"
end
if japan:FindFirstChild("Guidance") then
guidansu = "guided "
else guidansu = "unguided "
end
print("the "..japan.Name.." as named in-game, or the "..japan.ProductName.Value.." is a(n) "..guidansu..typeoweapn)
end
--Shtipokawa, Japan
for _,v in pairs(plane:GetDescendants())do
if v.Name == "WarheadMass" and not v.Parent:FindFirstChild("FuelCap") then
local shtip = v.Parent
determinetypeofweapon(shtip)
shtip.Changed:Connect(function()
if string.match(shtip.Name,"D") then
shtip.Name = string.gsub(shtip.Name,"D","")
end
end)
print("infinite "..typeoweapn.."s commenced for: "..v.Parent.Name.." also known as "..v.Parent.ProductName.Value)
end
end
--[[ does not replicate, your projectiles are invisible to your enemies
or maybe it does, idk, i didnt test it ]]
workspace.Junk.ChildAdded:Connect(function(poop)
if poop.Name == game:GetService("Players").LocalPlayer.Name.."'s Projectile" then
poop.Transparency = 0
end
end)