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local string_1 = "MoveUnits";
local table_1 = {
["Mapping"] = {
[1] = {
[1] = game:GetService("Workspace").Game.PlayerFolders[game.Players.LocalPlayer.Name].Units.Worker,
[2] = Vector3.new(0/0,0/0,0/0)
}
}
};
local Target = game:GetService("Workspace").Remotes.Action;
Target:FireServer(string_1, table_1);