Northside Chicago | One Click

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Script Credit :- sintax
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One Click

Script
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local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local X = { [1] = nil, [2] = plr, [3] = nil, [4] = nil, [5] = nil, [6] = { [1] = 0, [2] = 0, [3] = false, [4] = false, [7] = 100, [8] = 100 }, [7] = { [1] = false, [2] = 5, [3] = 3 }, [8] = nil, [9] = { [1] = false, [2] = { [1] = 1930359546 }, [3] = 1, [4] = 1.5, [5] = 1 } } function getWeapon() for i , v in pairs (game:GetDescendants()) do if (v:IsA("Tool")) then local tool = v for i ,v in pairs (tool:GetChildren()) do if (v.Name == "GunScript_Local") then for i ,v in pairs (tool:GetChildren()) do if (v.Name == "Setting" and v:IsA("ModuleScript")) then return tool end end end end end end end mouse.Button1Down:Connect(function() if mouse.Target and mouse.Target.Parent then for victimIndex, victim in pairs (game.Players:GetChildren()) do for partIndex, part in pairs (victim.Character:GetChildren()) do if (mouse.Target == part or mouse.Target == part.Parent) then for playerIndex, player in pairs (game.Players:GetChildren()) do if (player == victim) then local weapon = getWeapon() X[1] = weapon X[3] = player.Character.Humanoid X[4] = player.Character.HumanoidRootPart X[5] = math.huge X[8] = player.Character.Head local gSetting = require(weapon.Setting) gSetting.Ammo = 99999 gSetting.MaxAmmo = 99999999 gSetting.ExplosiveEnabled = true gSetting.FreezingBullet = true game:GetService("ReplicatedStorage").InflictTarget:InvokeServer(unpack(X)) print("Click killed " .. player.Name) end end end end end end end)

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