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getrenv().Toggle = true
getrenv().ChatSay = false -- default is false, because to stay silent and not get caught (unless some smartass founds out)
getrenv().Toxicity = {
'Oh look whos the boss now.',
'hehehehe',
'You guys are trash',
'Dont wanna die? Then leave',
'Imagine not being able to get the items, cant be me.',
'Pfft. You guys collect tools; get a stand; trade it; get scammed for a living?',
'XD',
'Waltuh.. i killed everybody in the server Waltuh..'
}
do
task.spawn(function()
while getrenv().ChatSay do
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(getrenv().Toxicity[math.random(#getrenv().Toxicity)], 'All')
task.wait(6)
end
end)
while getrenv().Toggle and task.wait() do
task.spawn(function()
for i, v in ipairs(workspace:GetDescendants()) do
if v:IsA('Humanoid') and v ~= nil then
game.ReplicatedStorage.SamuraiDamage2:FireServer(v, math.huge)
end
end
end)
task.wait(1)
end
end