Pet Simulator X Auto Delete

Uploaded On
Script Credit :- Neex#3712
Features

It has rarity mode and strength mode
Change _G.mode to rarity if you want rarity mode or to strength if strength mode and edit rarity table and strength variable

Script
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local network = require(game.ReplicatedStorage.Framework.Library).Network local rarities = {'Basic', 'Rare'} --rarities to delete local strength = 1200000 --min strength to keep pet local _G.mode = 'strength' -- 'rarity' or 'strength' network.Fired('Open Egg'):Connect(function(a, b) local tbl = b[1] local pet for i,v in pairs(game.ReplicatedStorage.Game.Pets:GetChildren()) do if string.split(tostring(v), ' - ')[1] == tbl.id then pet = v end end if _G.mode == 'rarity' then if table.find(rarities, require(pet:FindFirstChildOfClass('ModuleScript')).rarity) then game.Workspace.__THINGS.__REMOTES['delete several pets']:InvokeServer({{tbl.uid}}) else end elseif _G.mode == 'strength' then if tbl.s < strength then game.Workspace.__THINGS.__REMOTES['delete several pets']:InvokeServer({{tbl.uid}}) else end end end)