Pet Simulator X | Player Spoofer

Script Credit :- ydnac#2110
Features

Player Spoofer

Script
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local uiLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wally2", true))() local psxLib = require(game:GetService('ReplicatedStorage').Framework.Library) local mainWindow = uiLib:CreateWindow('Player Spoofer') do local plrs = {} mainWindow:Section('ydnac#2110') mainWindow:Dropdown('Players', { flag = "selectedPlr", list = plrs }) mainWindow:Button('Spoof', function() game:GetService("ReplicatedStorage").Framework.Modules["2 | Network"]["new stats"]:Fire(psxLib.Network.Invoke('Get Stats', game:GetService('Players')[mainWindow.flags.selectedPlr]), game.Players.LocalPlayer) end) mainWindow:Button('Un-Spoof', function() game:GetService("ReplicatedStorage").Framework.Modules["2 | Network"]["new stats"]:Fire(psxLib.Network.Invoke('Get Stats', game.Players.LocalPlayer), game.Players.LocalPlayer) end) for _,v in next, game:GetService('Players'):GetPlayers() do if v ~= game:GetService('Players').LocalPlayer then table.insert(plrs, tostring(v)) end end game:GetService('Players').PlayerAdded:Connect(function(v) table.insert(plrs, tostring(v)) end) game:GetService('Players').PlayerRemoving:Connect(function(v) table.remove(plrs, table.find(plrs, tostring(v))) end) end