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getgenv().oneshot = true
while oneshot do task.wait()
pcall( function()
for i,v in pairs(game:GetService("Workspace").Mobs:GetDescendants()) do
if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and game.Players.LocalPlayer:DistanceFromCharacter(v.PrimaryPart.Position) 0 then
local MobHealth = v:FindFirstChildOfClass("Humanoid").Health
local Result = 20 * v:FindFirstChildOfClass("Humanoid").MaxHealth / 100
local OneTapWhen = v:FindFirstChildOfClass("Humanoid").MaxHealth - Result
if isnetworkowner(v.PrimaryPart) then
v.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 6 + Vector3.new(0, 2, 0)
end
if MobHealth < OneTapWhen and isnetworkowner(v.PrimaryPart) then
v.Head:Destroy()
v.Humanoid.Health = 0
end
end
end
end)
end