--BROUGHT TO YOU BY RobloxScripter.com!--
pcall(
function()
local function renderSteppedWait(waitTime)
local now = os.clock()
while true do
if (os.clock() - now) >= waitTime then
break
end
renderStepped:Wait()
end
end
end
)
_G.RenderSteppedToggle = true
game:GetService("RunService").Stepped:connect(
function()
if _G.RenderSteppedToggle then
pcall(
function()
for i, v in pairs(game:GetService("Workspace").Chests:GetDescendants()) do
if v.Name == "Root" then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
end
end
end
)
renderStepped:Wait(1)
end
end
)
game:GetService("RunService").Stepped:connect(
function()
if _G.RenderSteppedToggle then
pcall(
function()
game:service("VirtualInputManager"):SendKeyEvent(true, "G", false, game)
end
)
end
end
)