Plane Crazy: Auto Pilot

Script Credit :- -
Features

Plane Crazy: Auto Pilot
 

Script
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local Flux = loadstring(game:HttpGet"https://raw.githubusercontent.com/dawid-scripts/UI-Libs/main/fluxlib.txt")() local Window = Flux:Window("AutoPilot Heli", "Press N to open/close", Color3.fromRGB(255, 110, 48), Enum.KeyCode.N) ----------------- no touch --------------- local UIS = game:GetService("UserInputService") local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local hrp = plr.Character.HumanoidRootPart local targethrp = hrp local targetpart local lockon = false local followmouse local orbit = 0 local howhigh = 30 local howfartofollow = 1 _G.istheautopilotenalbed = false local smoothness = 0.12 ------------------------------------------ function RandomVariable(length) local res = "" for i = 1, length do res = res .. string.char(math.random(97, 122)) end return res end local DoCheck = RandomVariable(20) _G.DoCheck = DoCheck local function getPlayer(text) for _, p in pairs(game.Players:GetChildren()) do if string.sub(string.lower(p.Name), 1, string.len(text)) == string.lower(text) then print(p.Name) return p end end end local function zeroGrav(part) if not part:FindFirstChild("BodyForce") then local temp = Instance.new("BodyForce") temp.Force = part:GetMass() * Vector3.new(0,workspace.Gravity,0) temp.Parent = part end end followmouse = mouse.Hit -- gonna fi xlater local mouseymouempoeyosuemousey = false UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.B then mouseymouempoeyosuemousey = true end end) UIS.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.B then mouseymouempoeyosuemousey = false end end) task.spawn(function() while _G.DoCheck == DoCheck do task.wait(.1) if mouseymouempoeyosuemousey then followmouse = mouse.Hit end end end) local Tab1 = Window:Tab("main", "http://www.roblox.com/asset/?id=6023426915") Tab1:Label("Nexity#3200 / Unit#3694") Tab1:Button("init", "be in seat for it to work", function() followmouse = mouse.Hit for _, v in pairs(game.Workspace[plr.Name .. "Aircraft"]:GetDescendants()) do if v:IsA("BasePart") then if v.Color == Color3.fromRGB(0, 255, 0) then targetpart = v end zeroGrav(v) end end end) Tab1:Button("Follow Target", "mke it fly", function() _G.istheautopilotenalbed = true end) Tab1:Button("Follow Mouse", "mke it crash", function() _G.istheautopilotenalbed = false end) Tab1:Textbox("Target", "choose who the target is", true, function(text) targethrp = getPlayer(text).Character.HumanoidRootPart end) Tab1:Textbox("Height", "how high are you", true, function(textbox) pcall(function() howhigh = tonumber(textbox) end) end) Tab1:Textbox("How Far to Follow (multiply by num, default = 1)", "how far to follow", true, function(text) pcall(function() howfartofollow = tonumber(text) end) end) Tab1:Button("Toggle LockOn", "make it face the target", function() if not lockon then lockon = true else lockon = false end end) Tab1:Button("Orbit", "follow in an orbit", function() if orbit == 0 then orbit = 1 elseif orbit == 1 then orbit = -1 else orbit = 0 end end) Tab1:Button("Destroy This GUI", "does what it says", function() game.CoreGui.FluxLib:Destroy() end) local alphaorbitvalue = 0 task.spawn(function() while _G.DoCheck == DoCheck do task.wait(0.025) if alphaorbitvalue > 360 then alphaorbitvalue = 0 elseif alphaorbitvalue < 0 then alphaorbitvalue = 360 elseif orbit == 1 then alphaorbitvalue = alphaorbitvalue - 0.6 elseif orbit == -1 then alphaorbitvalue = alphaorbitvalue + 0.6 end end end) while not targetpart do task.wait(.3) end while true do task.wait(smoothness / 3) -- legendary 1 liner prevents a crash local t if _G.istheautopilotenalbed then t = {targethrp.CFrame, targethrp.Position} else t = {followmouse, followmouse.Position} end local v = targetpart.CFrame:VectorToObjectSpace(targetpart.Velocity) local distance = (targetpart.Position - t[2] + Vector3.new(0, howhigh * howfartofollow, 0)).Magnitude local lv if lockon then lv = CFrame.lookAt(targetpart.Position, t[2]) * CFrame.Angles(math.rad(v.z / 2), math.rad(v.y / 3), math.rad(-v.x / 2)) else lv = CFrame.lookAt(targetpart.Position, Vector3.new(t[2].x, targetpart.Position.y, t[2].z)) * CFrame.Angles(math.rad(v.z / 2), math.rad(v.y / 3), math.rad(-v.x / 2)) end local lvn = targetpart.CFrame.LookVector local lv2 = Vector3.new(lvn.x, 0, lvn.z).Unit * (-60 * howfartofollow) local cl if orbit ~= 0 then cl = targetpart.CFrame:Lerp(CFrame.new(t[2]) * CFrame.Angles(0, math.rad(alphaorbitvalue), 0) * CFrame.new(0, howhigh * howfartofollow, 60 * howfartofollow), smoothness).Position else cl = targetpart.CFrame:Lerp(t[1] * CFrame.new(0, howhigh * howfartofollow, 0) + lv2, smoothness).Position end if targetpart:FindFirstChild("bbbg") then targetpart.bbbg.CFrame = targetpart.CFrame:Lerp(lv, smoothness) targetpart.bbbp.Position = cl else local bg = Instance.new("BodyGyro") bg.Parent = targetpart bg.Name = "bbbg" bg.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bg.D = 100 bg.CFrame = targetpart.CFrame:Lerp(lv, smoothness) local bp = Instance.new("BodyPosition") bp.Parent = targetpart bp.Name = "bbbp" bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bp.P = 25000 bp.D = 1000 bp.Position = cl end if _G.DoCheck ~= DoCheck then break end end

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