project delta hitmarkers

Script Credit :- Rileyy#0808
Features

project delta hitmarkers

Script
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delta hitmarkers.lua ]] local notifications = {} local center = (workspace.CurrentCamera.ViewportSize / 2) function hitmarker_update() for i = 1, #notifications do notifications[i].Position = Vector2.new(center.X,(center.Y + 150) + (i * 18)) end end function hitmarker(hitpart, username, duration) task.spawn(function() local hitlog = Drawing.new('Text') hitlog.Size = 13 hitlog.Font = 2 hitlog.Text = '[femboy.rip] damage inflicted to '..username..' on '..hitpart hitlog.Visible = true hitlog.ZIndex = 3 hitlog.Center = true hitlog.Color = Color3.fromRGB(138,43,226) hitlog.Outline = true table.insert(notifications, hitlog) hitmarker_update() wait(duration) table.remove(notifications, table.find(notifications, hitlog)) hitmarker_update() hitlog:Remove() end) end local namecall ; namecall = hookmetamethod(game, '__namecall', function(obj, ...) local args = {...} if getnamecallmethod() == 'FireServer' and obj.Name == 'ProjectileInflict' then hitmarker(tostring(args[2]), tostring(args[1]), 3) end return namecall(obj, unpack(args)) end)

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