Project Delta Instant Hit/Boolet

Uploaded On
Script Credit :- seanL#4279
Features

instant hit/boolet

Script
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local __namecall; __namecall = hookmetamethod(game, "__namecall", function(Self, ...) local Method = getnamecallmethod(); local Args = {...}; -- if Method == "GetAttribute" then if Args[1] == "MuzzleVelocity" then return 9e9; end; end; if Method == "FireServer" then if tostring(Self) == "ProjectileInflict" then do -- Modifications local Distance = (Args[3].Position - workspace:FindFirstChildOfClass("Camera").CFrame.p).magnitude; local StepAmount = Distance / 17; if Distance / 3 > 15 then for i = 1, math.floor(StepAmount) do if not Args[2][i] then Args[2][i] = { ["step"] = (math.random() / 10); }; end; end; end; end; end; return __namecall(Self, unpack(Args)); end);

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