--BROUGHT TO YOU BY RobloxScripter.com!--
local old
old = hookmetamethod(game, "__namecall", newcclosure(function(self,...)
local args = {...}
if not checkcaller() and getnamecallmethod() == "FireServer" and tostring(self) == "SendData" then
return;
end
return old(self,...)
end))
folder = game:GetService("Players").LocalPlayer.Backpack
for i,v in pairs(folder:GetChildren()) do
if v:IsA("ModuleScript") then
local gun = require(v)
gun.StoredAmmo = math.huge
gun.Ammo = math.huge
gun.Damage = {Max = 1500000, Min = 10000}
gun.Spread = {Min = 0, Max = 0}
gun.Semi = false
gun.Pitch = { Min = 0, Max = 0 }
gun.ViewKick = { Pitch = {Min = 0, Max = 0}, Yaw = {Min = 0, Max = 0} }
end
end
folder.ChildAdded:connect(function(child)
if child.ClassName == "ModuleScript" then
task.wait(1)
local gun = require(child)
gun.StoredAmmo = math.huge
gun.Ammo = math.huge
gun.Damage = {Max = math.huge, Min = math.huge}
gun.Spread = {Min = 0, Max = 0}
gun.Semi = false
gun.Pitch = { Min = 0, Max = 0 }
gun.ViewKick = { Pitch = {Min = 0, Max = 0}, Yaw = {Min = 0, Max = 0} }
end
end)