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while task.wait() do
game.ReplicatedStorage.UpdateDamageKey:InvokeServer(1);
for i,v in pairs(workspace.Baddies:GetChildren()) do
pcall(function()
v.Humanoid.Damage:FireServer({["Knifed"] = true, ["BodyPart"] = v.HumanoidRootPart, ["Damage"] = 150}, 1)
end)
end
end