Project Slayers Infinite Dungeon Script

Script Credit :- ydnac#2110

(auto collects orbs and chests)


--Options local Method = "Sword" --Fist/Claws/Sword/Scythe _G.Enabled = true --Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") print() --Instances local Map = workspace.Map local Mobs = workspace.Mobs local Remotes = ReplicatedStorage.Remotes local Client = Players.LocalPlayer --#region Functions local spawn, wait = task.spawn, task.wait local FireServer ="RemoteEvent").FireServer local InvokeServer ="RemoteFunction").InvokeServer function Call(self : RemoteEvent | RemoteFunction, ... : any) --Caching the FireServer and InvokeServer functions for optimization local Method = if self:IsA("RemoteEvent") then FireServer else InvokeServer return spawn(Method, self, ...) end function Teleport(Position : Vector3, Offset : Vector3, Speed : number) local Distance = Client:DistanceFromCharacter(Position + (Offset or if Distance 0 then local Remote = Chest:WaitForChild("Add_To_Inventory") for _,Drop in Chest:WaitForChild("Drops"):GetChildren() do Call(Remote, Drop.Name) end end wait(3) end end)

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