Project Spectre | Kill aura

Script Credit :- Blossom#9768
Features

Project Spectre | Kill aura

Script
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getgenv().killaura = true local mobname = { --add the name of the mob you want to killaura i suggest not adding arlo "Blyke", "Cripple", "Isen", "Volcan", "Zeke", "Remi", "Byron", "Orrin", "Farrah", "Seraphina", "John" } local Players = game:GetService("Players") local Player = Players.LocalPlayer local character = Player.Character local function mobn(character) for _, mob in ipairs(game.Workspace:GetChildren()) do if mob:FindFirstChild("HumanoidRootPart") and mob:FindFirstChild("Humanoid") then local compare = (character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position).Magnitude if compare 0 and mob.Humanoid.Health > 0 and table.find(mobname, mob.Name) then --change the value of detection range here return mob end end end end local function onCharacterAdded(character) local humanoidRootPart = character:WaitForChild("HumanoidRootPart", math.huge) local humanoid = character:WaitForChild("Humanoid") while getgenv().killaura do local mobpath = mobn(character) if mobpath and game.Workspace:FindFirstChild(Player.Name) then repeat local value = game.Workspace:FindFirstChild(Player.Name).Cancellations.Value for i = 1,5 do character.HumanoidRootPart.CFrame = mobpath.HumanoidRootPart.CFrame * CFrame.new(0,0,4) --change the position of your self when tping around the mob here game:GetService("ReplicatedStorage"):WaitForChild("Punch"):FireServer(mobpath.Humanoid, i, value) end wait() until mobpath.Humanoid.Health <= 0 end wait() end end Player.CharacterAdded:Connect(onCharacterAdded) if Player.Character then onCharacterAdded(Player.Character) end

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