RAGDOLL UNIVERSE candy farm / health rapid increase

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Script Credit :- AlexR32#0157
Features

candy farm / health rapid increase

Script
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local ReplicatedStorage = game:GetService("ReplicatedStorage") local PlayerService = game:GetService("Players") local RunService = game:GetService("RunService") local Key = nil getgenv().CandyFarm = true getgenv().CandyFarmDistance = 30 local function GetKey() for _, Func in next, getgc() do local FEnv = getfenv(Func) if FEnv.script and FEnv.script.Name == utf8.char(71,97,114,98,97,103,101,8203,67,111,100,101) then local UpValues = getupvalues(Func) if UpValues[1] then if type(UpValues[1]) == "string" then Key = UpValues[1] break end end end end end GetKey() -- Update Key local Wait = 0 local WaitMax = 5 RunService.Heartbeat:Connect(function(Delta) Wait = Wait + Delta if Wait >= WaitMax then if CandyFarm then GetKey() end Wait = 0 end end) RunService.RenderStepped:Connect(function() local LocalPlayer = PlayerService.LocalPlayer local Character = LocalPlayer.Character local HumanoidRootPart = Character:FindFirstChild("Torso") if Character and HumanoidRootPart and CandyFarm and Key then for _, Candy in pairs(game:GetService("Workspace").Drops:GetChildren()) do if Candy.Name == "Candy" then local Distance = (HumanoidRootPart.Position - Candy.Position).Magnitude if Distance <= CandyFarmDistance then print(Distance) game:GetService("ReplicatedStorage").MainRemote:FireServer(Key .. "ac", "us", Candy) end end end end end)