Raise A Yippee | Auto Click, Auto Feed + More

Script Credit :- Dex#8822
Features

Auto Click

Auto Feed 

More

 

-- SETTINGS --
_G.autoClick = false -- auto clicks pet
_G.autoPickup = false -- auto picks up money
_G.autoFlower = false -- auto picks up and plants flowers

_G.autoFeed = false -- auto feeds
autoFeedNum = 5 -- auto feeds if hunger is under 5 (50%)

Script
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_G.autoClick = false -- auto clicks pet _G.autoPickup = false -- auto picks up money _G.autoFlower = false -- auto picks up and plants flowers _G.autoFeed = false -- auto feeds autoFeedNum = 5 -- auto feeds if hunger is under 5 (50%) -- SCRIPT -- local pRoot = game.Players.LocalPlayer.Character.HumanoidRootPart local lPlayer = game.Players.LocalPlayer -- stolen from devforum :kull: local char = lPlayer.Character or lPlayer.CharacterAdded:Wait() -- gets the player's character local hum = char:FindFirstChildOfClass("Humanoid") -- get the humanoid local function fireproximityprompt(Obj, Amount, Skip) if Obj.ClassName == "ProximityPrompt" then Amount = Amount or 1 local PromptTime = Obj.HoldDuration if Skip then Obj.HoldDuration = 0 end for i = 1, Amount do Obj:InputHoldBegin() if not Skip then wait(Obj.HoldDuration) end Obj:InputHoldEnd() end Obj.HoldDuration = PromptTime else error("userdata expected") end end spawn(function() while _G.autoClick and wait() do fireclickdetector(game:GetService("Workspace").Creature.Tbh.ClickDetector) end end) spawn(function() while _G.autoPickup and wait() do for i ,v in pairs(game:GetService("Workspace").Debris:GetDescendants()) do if v:IsA("TouchTransmitter") then firetouchinterest(pRoot, v.Parent, 0) firetouchinterest(pRoot, v.Parent, 1) end end end end) spawn(function() while _G.autoFeed and wait() do if game:GetService("Workspace").Creature.Tbh.Values.Hunger.Value < autoFeedNum then game:GetService("ReplicatedStorage").Events.ShopRemote:FireServer("Chip Flakes", false) wait(0.5) pRoot.CFrame = game:GetService("Workspace").Delivery["Chip Flakes"].CFrame wait(0.1) pRoot.CFrame = game:GetService("Workspace").Assets.Food.bowl.CFrame wait(0.1) t = game:GetService("Players").LocalPlayer.Backpack["Chip Flakes"] hum:EquipTool(t) wait(0.1) fireproximityprompt(game:GetService("Workspace").Assets.Food.bowl.Fill,1,true) wait(30) end end end) spawn(function() while _G.autoFlower and wait() do for i, v in pairs(game:GetService("Workspace"):GetDescendants()) do if v.Name == "Handle" and v.Parent.Name == "Flower" then pRoot.CFrame = v.CFrame wait(0.5) pRoot.CFrame = game:GetService("Workspace").Map.Farm.Flowers.Proximity.CFrame wait(0.1) tt = game:GetService("Players").LocalPlayer.Backpack["Flower"] hum:EquipTool(tt) wait(0.1) fireproximityprompt(game:GetService("Workspace").Map.Farm.Flowers.Proximity.ProximityPrompt,1,true) end end end end)