--BROUGHT TO YOU BY RobloxScripter.com!--
God Mode:
getgenv().GodMode = true
if not Already then
getgenv().Already = true
while task.wait(1) do
if GodMode then
game:GetService("ReplicatedStorage").RemoteEvents.RoyalGauntletsSkill1:FireServer()
end
end
end
Damage Multiplier:
local multiplier = 5 -- more than 10 could cause lag
local old;
old = hookmetamethod(game,"__namecall", function(...)
local args = {...}
if getnamecallmethod() == "FireServer" and args[2] ~= nil and type(args[2]) == "table" and args[2]["attack"] then
for i = 1,multiplier do
old(...)
end
return
end
return old(...)
No Cooldown:
local s = require(game:GetService("Players").LocalPlayer.PlayerScripts.ClientManager.Debounces)
while wait(0.2) do
for i,v in pairs(s) do
if type(i) == "string" and (i:find("skill") or table.find({"parry","dash"},i)) then
s[i] = nil
end
end
end