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local LocalPlayer = game:GetService("Players").LocalPlayer
local Character = LocalPlayer.Character
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
function rm()
for i, v in pairs(Character:GetDescendants()) do
if v:IsA("BasePart") then
if v.Name == "Handle" or v.Name == "Head" then
if Character.Head:FindFirstChild("OriginalSize") then
Character.Head:FindFirstChild("OriginalSize"):Destroy()
end
else
for i, cav in pairs(v:GetDescendants()) do
if cav:IsA("Attachment") then
if cav:FindFirstChild("OriginalPosition") then
cav:FindFirstChild("OriginalPosition"):Destroy()
end
end
end
if v:FindFirstChild("OriginalSize") then
v:FindFirstChild("OriginalSize"):Destroy()
end
if v:FindFirstChild("AvatarPartScaleType") then
v:FindFirstChild("AvatarPartScaleType"):Destroy()
end
end
end
end
end
rm()
Humanoid:FindFirstChild("BodyProportionScale"):Destroy()
local rs = game:GetService("RunService")
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Accessory") then
if v.Name == "DemonGodSword" then
v.Handle.AccessoryWeld:Destroy()
rs.RenderStepped:Connect(function(step)
v.Handle.CFrame = game.Players.LocalPlayer.Character.RightHand.CFrame * CFrame.new(0,-0.5,-4) * CFrame.Angles(2.2,0,0)
v.Handle.Velocity = Vector3.new(0,30,0)
end)
end
if v.Name == "MeshPartAccessory" then
v.Handle.AccessoryWeld:Destroy()
rs.RenderStepped:Connect(function(step)
v.Handle.CFrame = game.Players.LocalPlayer.Character.LeftHand.CFrame * CFrame.new(0,0,-3) * CFrame.Angles(-2,-1.6,-3)
v.Handle.Velocity = Vector3.new(0,30,0)
end)
end
end
end