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local encodemsg = require(game:GetService("Players").LocalPlayer.PlayerGui.Screen.Scripts.Loader.Framework).EncodeMessageAuthorization
local msg = "me when" --message
local mentionuser = "everyone" --specific users name or everyone, or just put anything else and it wont do anything, if you want to ping multiple people put their userids as in the message section
local threadid = 0 --leave as 0 if not in a thread
local Type = "Server" --Server or DM
local ServerId = 0 --send a message and look at a remote spy for these
local ChannelId = 0
local ReplyId = 0 --leave blank if not a reply
if game.Players:FindFirstChild(mentionuser) then --is the mentionuser value a player?
msg = msg.." | " --changes the message to include the person to mention
end
if mentionuser == "everyone" then --is the mentionuser value everyone?
msg = msg.." | @everyone" --change the message to @ everyone
end
game:GetService("RunService").RenderStepped:Connect(function() --loop
local args = { --arguments for the remotefunction
[1] = {
["Message"] = msg,
["ServerId"] = ServerId,
["Type"] = "SERVER",
["MessageToken"] = encodemsg(msg), --uses the function in the framework to encode the message so that the server can post the message (thx decompiler <3)
["Files"] = {}, --uh if you want put "rbxassetid://ASSETID" here
["ChannelId"] = ChannelId,
["ReplyMessageId"] = ReplyId,
["ThreadId"] = threadid
}
}
game:GetService("ReplicatedStorage").Functions.SendMessage:InvokeServer(unpack(args)) --finally send the message
end)