roblox doors autofarm

Script Credit :- logix#5903
Features

autofarm

Script
--BROUGHT TO YOU BY RobloxScripter.com!--

repeat task.wait() until game:IsLoaded() local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Player = game.Players.LocalPlayer Player.CharacterAdded:Wait(); task.wait() local Character = Player.Character local Humanoid = Character:WaitForChild("Humanoid") game:GetService("ReplicatedStorage").Bricks.PreRunShop:FireServer({}) task.wait(0.5) game:GetService("ReplicatedStorage").Bricks.PreRunShop:FireServer({}) task.wait(3) Character.Collision:Destroy() local function goaway() Humanoid.Health = 0 task.wait(1) game:GetService("ReplicatedStorage").Bricks.PlayAgain:FireServer() getgenv().stop = true end Humanoid.Died:Connect(goaway) local function getRoom(num) local timeout = 10 local found = workspace.CurrentRooms:FindFirstChild(num) if not found then repeat task.wait(0.1) found = workspace.CurrentRooms:FindFirstChild(num) timeout = timeout - 0.1 if timeout == 0 then print('timed out... serverhopping') goaway() break end until found end return found end local CurrentRoom = 0 local function getCurrentRoom() return CurrentRoom end local function TweenCharacter(cf) local RootPart = Character:WaitForChild("HumanoidRootPart") local Tween = TweenService:Create(RootPart, TweenInfo.new(1), {CFrame = cf}) Tween:Play() Tween.Completed:Wait() end while true do if getgenv().stop then break end local room = getRoom(getCurrentRoom() + 1) local door = room:WaitForChild("Door") if door:FindFirstChild("Lock") then room = getRoom(getCurrentRoom() + 1) end if getCurrentRoom() + 1 == 50 then goaway() end door = room.Door local Door = door:WaitForChild("Door") TweenCharacter(Door.CFrame) door.ClientOpen:FireServer() CurrentRoom = CurrentRoom + 1 end

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