Rogue Copies Castle Rock Autofarm

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Script Credit :- Tedo#9962
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Autofarm

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if _G.SecondaryScripts == false then _G.SecondaryScripts = true loadstring(game:HttpGet("https://pastebin.com/raw/JarWyFnr", true))() game.Players.LocalPlayer.Character.FallDamage:Destroy() game:GetService("Workspace").Map.KillBricks:Destroy() end if _G.NoKillBricks == false then _G.NoKillBricks = true loadstring(game:HttpGet("https://pastebin.com/raw/JarWyFnr", true))() end function EagleTalk() local Eagle = game.Workspace:FindFirstChild("The Eagle") local CDetector = Eagle:FindFirstChild("ClickDetector") fireclickdetector(CDetector) end -- Tweens local PadTween = TweenInfo.new( 2.7, -- Time Enum.EasingStyle.Linear, -- EasingStyle Enum.EasingDirection.Out, -- EasingDirection 0, -- Repeat Count, -1 is infinite, may change this to a variable later when I'm done debugging. false, -- Reverses, may make this true in the forseeable future 0 -- DelayTime ) local WaitTween = TweenInfo.new( 3.1, -- Time Enum.EasingStyle.Linear, -- EasingStyle Enum.EasingDirection.Out, -- EasingDirection 0, -- Repeat Count, -1 is infinite, may change this to a variable later when I'm done debugging. false, -- Reverses, may make this true in the forseeable future 0 -- DelayTime ) local WaitTween2 = TweenInfo.new( 0.8, -- Time Enum.EasingStyle.Linear, -- EasingStyle Enum.EasingDirection.Out, -- EasingDirection 0, -- Repeat Count, -1 is infinite, may change this to a variable later when I'm done debugging. false, -- Reverses, may make this true in the forseeable future 0 -- DelayTime ) local TrinketTween = TweenInfo.new( 0.9, -- Time Enum.EasingStyle.Linear, -- EasingStyle Enum.EasingDirection.Out, -- EasingDirection 0, -- Repeat Count, -1 is infinite, may change this to a variable later when I'm done debugging. false, -- Reverses, may make this true in the forseeable future 0 -- DelayTime ) local EagleTween = TweenService:Create(Humanoid, PadTween, EaglePos) local EagleWaitTween = TweenService:Create(Humanoid, WaitTween, EagleWaitPos) local EagleWaitTween2 = TweenService:Create(Humanoid, WaitTween, EagleWaitPos2) local EagleWaitTween3 = TweenService:Create(Humanoid, WaitTween2, EagleWaitPos3) local EagleWaitTween4 = TweenService:Create(Humanoid, WaitTween2, EagleWaitPos4) local EagleWaitTween5 = TweenService:Create(Humanoid, WaitTween2, EagleWaitPos5) local Tween1 = TweenService:Create(Humanoid, PadTween, TeleportPos) local Tween05 = TweenService:Create(Humanoid, WaitTween, P05) local Tween09 = TweenService:Create(Humanoid, WaitTween, P09) local Tween2 = TweenService:Create(Humanoid, TrinketTween, P1) local Tween3 = TweenService:Create(Humanoid, TrinketTween, P2) local Tween4 = TweenService:Create(Humanoid, TrinketTween, P3) local Tween5 = TweenService:Create(Humanoid, TrinketTween, P4) Head.CanCollide = false Torso.CanCollide = false function RunCR() Tween05:Play() end Tween05.Completed:Connect(function() wait(5) Tween09:Play() end) Tween09.Completed:Connect(function() wait(5) Tween1:Play() end) Tween1.Completed:Connect(function() Tween2:Play() end) Tween2.Completed:Connect(function() Tween3:Play() end) Tween3.Completed:Connect(function() Tween4:Play() end) Tween4.Completed:Connect(function() EagleWaitTween3:Play() wait(5.5) EagleWaitTween4:Play() wait(5.5) EagleWaitTween:Play() wait(5.5) EagleWaitTween2:Play() wait(5.5) EagleWaitTween5:Play() wait(5.5) EagleTween:Play() wait(6.5) EagleTalk() wait(15) Tween05:Play() end) RunCR()

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