--BROUGHT TO YOU BY RobloxScripter.com!--
while wait(.5) do
for i, v in pairs(game.workspac.Entities:GetChildren()) do
if v:IsA("Model") then
v.HumanoidRootPart.Anchored = true
end
end
-- If you find another Entity, just change the name on the remote.
game:GetService("ReplicatedStorage")._NETWORK.EntityDamaged:FireServer(workspace.Entities.skull, game:GetService("Players").LocalPlayer.Character, "playerPunch1")
game:GetService("ReplicatedStorage")._NETWORK.EntityDamaged:FireServer(workspace.Entities.skull, game:GetService("Players").LocalPlayer.Character, "playerPunch2")
game:GetService("ReplicatedStorage")._NETWORK.EntityDamaged:FireServer(workspace.Entities.muscles, game:GetService("Players").LocalPlayer.Character, "playerPunch1")
game:GetService("ReplicatedStorage")._NETWORK.EntityDamaged:FireServer(workspace.Entities.muscles, game:GetService("Players").LocalPlayer.Character, "playerPunch2")
end