--BROUGHT TO YOU BY RobloxScripter.com!--
local actiontable = {
["Action"] = "Finish"
}
local a = getrawmetatable(game)
local agree = a.__namecall
setreadonly(a, false)
a.__namecall = newcclosure(function(name, ...)
local rakesh = {...}
if getnamecallmethod() == "FireServer" and tostring(name) == "Event" and unpack(rakesh)["Action"]=="Down" then
game:GetService("Players").LocalPlayer.Character.Medkit.Event:FireServer(actiontable)
end
return agree(name, unpack(rakesh))
end)