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local stat = "Int" -- pick any of your stats to sacrifice. ("Str" = Strength, "Agi" = Agility, "Int" = Inteligence, "Vit" = Health, "MP" = Mana, "SP" = no idea lol)
local amount = -5 -- you can put any amount.
game:GetService("Players").LocalPlayer.PlayerGui.Backpack.BackpackFrame.StatsFrame.AddingPoints.LocalScript.RemoteEvent:FireServer("AddPoints", amount, stat)