Soul Eater Farm

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Script Credit :- Inaudible
Features

Eater Farm

Script
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local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))() local X = Material.Load({ Title = "Soul Eater", Style = 3, SizeX = 500, SizeY = 350, ColorOverrides = { MainFrame = Color3.fromRGB(20,20,20), Minimise = Color3.fromRGB(20, 20, 20), MinimiseAccent = Color3.fromRGB(219, 210, 202), Maximise = Color3.fromRGB(189, 183, 177), MaximiseAccent = Color3.fromRGB(189, 183, 177), NavBar = Color3.fromRGB(166, 255, 0), NavBarAccent = Color3.fromRGB(20,20,20), NavBarInvert = Color3.fromRGB(30,30,30), TitleBar = Color3.fromRGB(166, 255, 0), TitleBarAccent = Color3.fromRGB(20,20,20), Overlay = Color3.fromRGB(166, 255, 0), Banner = Color3.fromRGB(20,20,20), BannerAccent = Color3.fromRGB(166, 255, 0), Content = Color3.fromRGB(166, 255, 0), Button = Color3.fromRGB(166, 255, 0), ButtonAccent = Color3.fromRGB(20,20,20), ChipSet = Color3.fromRGB(166, 255, 0), ChipSetAccent = Color3.fromRGB(20,20,20), DataTable = Color3.fromRGB(166, 255, 0), DataTableAccent = Color3.fromRGB(20,20,20), Slider = Color3.fromRGB(20,20,20), SliderAccent = Color3.fromRGB(166, 255, 0), Toggle = Color3.fromRGB(166, 255, 0), ToggleAccent = Color3.fromRGB(20,20,20), Dropdown = Color3.fromRGB(20,20,20), DropdownAccent = Color3.fromRGB(166, 255, 0), ColorPicker = Color3.fromRGB(20,20,20), ColorPickerAccent = Color3.fromRGB(166, 255, 0), TextField = Color3.fromRGB(166, 255, 0), TextFieldAccent = Color3.fromRGB(20,20,20), } }) -- functions -- local tp = false local Plr = game:GetService("Players").LocalPlayer local Mouse = Plr:GetMouse() Mouse.Button1Down:connect(function() if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) and Mouse.Target and tp then Plr.Character:MoveTo(Mouse.Hit.p) end end) local function pressKey(key) game:GetService('VirtualInputManager'):SendKeyEvent(true, key, false, game) end local farmM = false local monsters = {} local farmMonsters = function() local npcs = game:GetService("Workspace").NPCS:GetChildren() while farmM do wait() for i,v in pairs(npcs) do for j,x in pairs(monsters) do if string.match(v.Name, x) then while farmM do wait() Plr.Character.HumanoidRootPart.CFrame = v[x].HumanoidRootPart.CFrame + v[x].HumanoidRootPart.CFrame.LookVector * -3 local args = { [1] = "Up", [2] = CFrame.new(35.08075714111328, 140.1752166748047, -382.56640625) * CFrame.Angles(2.9372031688690186, 0.6149491667747498, -3.0225722789764404), [3] = "\240\159\152\153\240\159\152\153\240\159\152\161\240\159\152\173\240\159\152\173\240\159\152\173\240\159\152\173\240\159\164\160", [4] = "Down" } game:GetService("ReplicatedStorage").Remotes.KeyEvent:FireServer(unpack(args)) pressKey(Enum.KeyCode.Q) pressKey(Enum.KeyCode.E) pressKey(Enum.KeyCode.F) pressKey(Enum.KeyCode.R) if v[x].Humanoid.Health == 0 or game.Players.LocalPlayer.Character.Humanoid.Health == 0 then break end end if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then wait(5) pressKey(Enum.KeyCode.L) end end end end end end local farmQ = false local quest = nil local farmQuests = function() local location = nil if quest == "Psychopath" then location = "PoliceQuest" elseif quest == "Blademaster" then location = "BurnedTunafishDog" elseif quest == "Meister" then location = "Chrona" elseif quest == "Zombie" then location = "ZombieQuest" end while farmQ do wait() if game:GetService("Players").LocalPlayer.PlayerGui.Gui.Quests.Visible == false then Plr.Character.HumanoidRootPart.CFrame = game.Workspace.NPCS.Quests[location].HumanoidRootPart.CFrame local args = { [1] = quest, [2] = workspace.NPCS.Quests[location].Detect } game:GetService("ReplicatedStorage").Remotes.Quest:FireServer(unpack(args)) end end end -- Buttons -- local Page1 = X.New({ Title = "Main" }) local cntrltp = Page1.Toggle({ Text = "Ctrl Click TP", Callback = function(Value) tp = Value end, Enabled = false }) local farmmonsters = Page1.Toggle({ Text = "Farm Monsters", Callback = function(Value) farmM = Value farmMonsters() end, Enabled = false }) local monsterTypes = Page1.ChipSet({ Callback = function(ChipSet) table.foreach(ChipSet, function(Option, Value) if Value then local ispresent = false for i,v in pairs(monsters) do if v == Option then ispresent = true end end if ispresent == false then table.insert(monsters, Option) end else for i,v in pairs(monsters) do if v == Option then table.remove(monsters, i) end end end end) end, Options = { Zombies = true, Meister = true, Psychopath = true, Blademaster = true } }) local farmquests = Page1.Toggle({ Text = "Farm Quests", Callback = function(Value) farmQ = Value farmQuests() end, Enabled = false }) local questselect = Page1.Dropdown({ Text = "Choose a quest", Callback = function(Value) quest = Value end, Options = { "Psychopath", "Blademaster", "Meister", "Zombie" } })

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