Strucid Silent Aim Base

Script Credit :- Duck.#1434
Features

Silent Aim Base

Script
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getgenv().Settings = { Enabled = true, } local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local Camera = game.Workspace.CurrentCamera local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") function IsAlive() if Players.LocalPlayer.PlayerGui:FindFirstChild("MainGui") then return true end return false end function Closest() local Distance = math.huge local Closest if IsAlive() then for i,v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer then if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then local Pos, OnScreen = Camera:WorldToScreenPoint(v.Character.Head.Position) local RealMouse = UserInputService:GetMouseLocation() local Dist = (Vector2.new(Pos.X, Pos.Y) - Vector2.new(RealMouse.X, RealMouse.Y)).Magnitude if Dist < Distance then Distance = Dist Closest = v end end end end end return Closest end LocalPlayer.PlayerGui.ChildAdded:Connect(function(child) if child.Name == "MainGui" then local Module = require(child:FindFirstChild("NewLocal").Tools.Tool.Gun) local Old = Module.ConeOfFire Module.ConeOfFire = function(...) local closest = Closest() if closest ~= nil and Settings.Enabled then return closest.Character.HumanoidRootPart.CFrame.p end return Old(...) end end end)