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local Replicated = game:GetService("ReplicatedStorage")
getgenv().farm = true -- set to false to stop obviously.
while getgenv().farm == true do
task.wait()
local args = {
[1] = {
[1] = "+BT1"
}
}
Replicated.RemoteEvent:FireServer(unpack(args))
wait()
local args = {
[1] = {
[1] = "+PP1"
}
}
Replicated.RemoteEvent:FireServer(unpack(args))
wait()
local args = {
[1] = {
[1] = "+JF1"
}
}
Replicated.RemoteEvent:FireServer(unpack(args))
wait()
local args = {
[1] = {
[1] = "+MS1"
}
}
Replicated.RemoteEvent:FireServer(unpack(args))
wait()
local args = {
[1] = {
[1] = "+FS1"
}
}
Replicated.RemoteEvent:FireServer(unpack(args))
end