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local Player = game:GetService("Players").LocalPlayer
local Connections = {}
local function MakeConnection(Mob)
if not Connections[Mob] and Mob:FindFirstChildOfClass("Humanoid") then
local z = game.Players:GetPlayers()
for i,v in pairs(z) do
if Mob == v.Character then
return
end
end
Connections[Mob] = Mob.Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
for i = 1, 20 do
Mob.Humanoid.Health = 0
end
end)
end
end
for i,v in pairs(workspace:GetDescendants()) do
local Human = v:FindFirstChild("Humanoid")
if Human then
MakeConnection(v)
end
end
workspace.DescendantAdded:Connect(function(Child)
local Human = Child:FindFirstChild("Humanoid") or Child:WaitForChild("Humanoid", 10)
if Human then
MakeConnection(Child)
end
end)