Sword Simulator Auto hit

Uploaded On
Script Credit :- magnet#0001
Features

Auto hit

Script
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local plr = game.Players.LocalPlayer local hit = game.ReplicatedStorage.Remotes.Gameplay.FireHit local rs = game:GetService("RunService") local uis = game:GetService("UserInputService") local toggled = false local db = false game.StarterGui:SetCore("SendNotification", { Title = "Notification", Text = "Kill All Disabled, F to toggle", Duration = 3 }) uis.InputBegan:Connect(function(key, gpe) if not gpe and key.KeyCode == Enum.KeyCode.F then plr.PlayerGui.CoinEffects.Enabled = false if not toggled then toggled = true game.StarterGui:SetCore("SendNotification", { Title = "Notification", Text = "Kill All Enabled", Duration = 2 }) elseif toggled then toggled = false game.StarterGui:SetCore("SendNotification", { Title = "Notification", Text = "Kill All Disabled", Duration = 2 }) end end end) rs.Stepped:Connect(function() if toggled then for i,v in pairs(workspace.Mobs:GetDescendants()) do if not db and v:IsA("Model") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v:FindFirstChild("HumanoidRootPart") then db = true hit:FireServer(v, v.HumanoidRootPart.Position) task.wait() db = false end end end end)