Tower Battles Defensive Holds Kill All

Script Credit :- Nexity#3200
Features

1. spawn in
2. equip your weapon
3. click "update current weapon held"
4. unequip your weapon (if you want)
5. click "kill all enemies" once and it will kill all enemies

Script
--BROUGHT TO YOU BY RobloxScripter.com!--

local Flux = loadstring(game:HttpGet"https://raw.githubusercontent.com/dawid-scripts/UI-Libs/main/fluxlib.txt")() local r = game:GetService("ReplicatedStorage").InflictTarget local Window = Flux:Window("the gui", "Press N to open/close", Color3.fromRGB(255, 110, 48), Enum.KeyCode.N) local threads = 3 -- luau support multithreading local Tab1 = Window:Tab("do stuff", "http://www.roblox.com/asset/?id=6023426915") Tab1:Label("Made by Nexity#3200") Tab1:Button("update current weapon held", "requires you to have your weapon out", function() local weapon for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == "Tool" then weapon = v end end local s = require(weapon.Setting) local gundamage = s.BaseDamage if s.HeadshotEnabled then gundamage = s.BaseDamage * s.HeadshotDamageMultiplier end _G.tbdhstuff = {weapon, gundamage} end) Tab1:Button("kill all enemies", "press update current weapon held first", function() local enemy = game.Workspace.Game.Enemies:GetChildren() local weapon = _G.tbdhstuff[1] local gundamage = _G.tbdhstuff[2] local function damage(x, y) local args = { [1] = weapon, [2] = game:GetService("Players").LocalPlayer, [3] = x.Humanoid, [4] = x.HumanoidRootPart, [5] = y, [6] = { [1] = 0, [2] = 0, [3] = false, [4] = false, [5] = weapon.GunScript_Server.IgniteScript, [6] = weapon.GunScript_Server.IcifyScript, [7] = 100, [8] = 100 }, [7] = { [1] = false, [2] = 5, [3] = 3 }, [8] = x.Head.Head } r:InvokeServer(unpack(args)) end for i,v in pairs(enemy) do pcall(function() if v.Humanoid.Health > 0 then local t = math.ceil(v.Humanoid.Health / gundamage) for uselessvaluehere=1, threads, 1 do spawn(function() for i=1, math.ceil(t / threads), 1 do coroutine.wrap(damage)(v, gundamage) task.wait(.01) end end) end end end) end end) Tab1:Button("Destroy this GUI", "destroys the gui", function() game.CoreGui.FluxLib:Destroy() end)

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