Tower Of Fun – Climb Time

Uploaded On
Script Credit :- Kweeme | ?#5748
Features

Climb Time

Script
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local charhum = game.Players.LocalPlayer.Character.HumanoidRootPart local m = workspace.Map getgenv().tofToggle = true --Make this false if you want to stop an ongoing tower finish. local map1 = m.FirstSegment.start.CFrame local map2 = m["2"].start.CFrame local map3 = m["3"].start.CFrame local map4 = m["4"].start.CFrame local map5 = m["5"].start.CFrame local map6 = m["6"].start.CFrame local map7 = m["7"].start.CFrame local map8 = m["8"].start.CFrame local mapEnd = m["End"].stop.CFrame local mapArray = {map1,map2,map3,map4,map5,map6,map7,map8} if m:FindFirstChild("9") then table.insert(mapArray, m["9"].start.CFrame) end if m:FindFirstChild("10") then table.insert(mapArray, m["10"].start.CFrame) end table.insert(mapArray, mapEnd) task.wait() for i in pairs(mapArray) do if getgenv().tofToggle then charhum.CFrame = CFrame.new(mapArray[i].X, mapArray[i].Y + 6, mapArray[i].Z) task.wait(6) end end