TPS Ultimate Soccer [Shoot, Auto Goal Keep & More!]

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TPS Ultimate Soccer [Shoot, Auto Goal Keep & More!]

 

Script
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local ScreenGui = Instance.new("ScreenGui") local Main = Instance.new("Frame") local Frame = Instance.new("Frame") local pslegit = Instance.new("TextButton") local psfast = Instance.new("TextButton") local autogk = Instance.new("TextButton") local infstam = Instance.new("TextButton") local reach = Instance.new("TextButton") local guitext = Instance.new("TextLabel") local credit = Instance.new("TextLabel") --Properties: ScreenGui.Parent = game.CoreGui Main.Name = "Main" Main.Parent = ScreenGui Main.BackgroundColor3 = Color3.fromRGB(102, 111, 110) Main.BorderColor3 = Color3.fromRGB(0, 0, 0) Main.BorderSizePixel = 5 Main.Position = UDim2.new(0.269545823, 0, 0.452760726, 0) Main.Size = UDim2.new(0, 483, 0, 243) Main.Active = true Main.Draggable = true Frame.Parent = Main Frame.BackgroundColor3 = Color3.fromRGB(62, 62, 62) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.Position = UDim2.new(0, 0, -0.00402945047, 0) Frame.Size = UDim2.new(0, 482, 0, 61) pslegit.Name = "pslegit" pslegit.Parent = Main pslegit.BackgroundColor3 = Color3.fromRGB(129, 125, 255) pslegit.Position = UDim2.new(-0.000604285975, 0, 0.243581012, 0) pslegit.Size = UDim2.new(0, 228, 0, 45) pslegit.Font = Enum.Font.SciFi pslegit.Text = "Power Shot legit" pslegit.TextColor3 = Color3.fromRGB(0, 0, 0) pslegit.TextSize = 14.000 pslegit.MouseButton1Down:connect(function() _G.Curve = "100" -- If you want one of the values to be nothing then do 00 instead of just 0 _G.Power = "100" -- Max is 1000 before the game resets your character local mt = getrawmetatable(game); local old = mt.__namecall setreadonly(mt,false) mt.__namecall = newcclosure(function(remote,...) args = {...} method = tostring(getnamecallmethod()) if method == "FireServer" and tostring(remote) == "Shoot" and tonumber(args[4]) then args[4] = _G.Curve args[5] = _G.Power return old(remote,unpack(args)) end return old(remote,...) end) setreadonly(mt,true) end) psfast.Name = "psfast" psfast.Parent = Main psfast.BackgroundColor3 = Color3.fromRGB(129, 125, 255) psfast.Position = UDim2.new(0.54570359, 0, 0.243581012, 0) psfast.Size = UDim2.new(0, 219, 0, 46) psfast.Font = Enum.Font.SciFi psfast.Text = "Power Shot Fast" psfast.TextColor3 = Color3.fromRGB(0, 0, 0) psfast.TextSize = 14.000 psfast.MouseButton1Down:connect(function() _G.Curve = "200" -- If you want one of the values to be nothing then do 00 instead of just 0 _G.Power = "200" -- Max is 1000 before the game resets your character local mt = getrawmetatable(game); local old = mt.__namecall setreadonly(mt,false) mt.__namecall = newcclosure(function(remote,...) args = {...} method = tostring(getnamecallmethod()) if method == "FireServer" and tostring(remote) == "Shoot" and tonumber(args[4]) then args[4] = _G.Curve args[5] = _G.Power return old(remote,unpack(args)) end return old(remote,...) end) setreadonly(mt,true) end) autogk.Name = "autogk" autogk.Parent = Main autogk.BackgroundColor3 = Color3.fromRGB(129, 125, 255) autogk.Position = UDim2.new(-0.00709145097, 0, 0.537403226, 0) autogk.Size = UDim2.new(0, 229, 0, 46) autogk.Font = Enum.Font.SciFi autogk.Text = "AutoGK" autogk.TextColor3 = Color3.fromRGB(0, 0, 0) autogk.TextSize = 14.000 autogk.MouseButton1Down:connect(function() local distance = 20 -- The higher it is, the more distance it covers. local tool = game.Players.LocalPlayer.Backpack.GK local equipped = false local enabled = false local StarterGui = game:GetService("StarterGui") local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(activate) activate:lower() if activate == "l" then if enabled == false then enabled = true StarterGui:SetCore("ChatMakeSystemMessage", { Text = "The AC has been activated!", Color = Color3.fromRGB(11, 9, 36), Font = Enum.Font.FredokaOne, FontSize = Enum.FontSize.Size24 } ) else enabled = false StarterGui:SetCore("ChatMakeSystemMessage", { Text = "The AC has been unactivated!", Color = Color3.fromRGB(11, 9, 36), Font = Enum.Font.FredokaOne, FontSize = Enum.FontSize.Size24 } ) end end end) tool.Equipped:Connect(function() if enabled == true then equipped = true else equipped = false end end) tool.Unequipped:Connect(function() equipped = false end) local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(activate) activate:lower() if activate == "c" then if equipped == true then for i,balls in pairs(game.Workspace:GetDescendants()) do if balls.Name == "PSoccerBall" or balls.Name == "TPS" then if (balls.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= distance then local args = { [1] = balls, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.GK.LowDiveLeft1:FireServer(unpack(args)) math.random(1,2) if 1 then workspace.FE.Sound.Miss:FireServer() else wait(2) workspace.FE.Sound.Applause:FireServer() end end end end end end end) local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(activate) activate:lower() if activate == "z" then if equipped == true then for i,balls in pairs(game.Workspace:GetDescendants()) do if balls.Name == "PSoccerBall" or balls.Name == "TPS" then if (balls.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= distance then local args = { [1] = balls, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.GK.LowDiveLeft1:FireServer(unpack(args)) math.random(1,2) if 1 then workspace.FE.Sound.Miss:FireServer() else wait(2) workspace.FE.Sound.Applause:FireServer() end end end end end end end) local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(activate) activate:lower() if activate == "e" then if equipped == true then for i,balls in pairs(game.Workspace:GetDescendants()) do if balls.Name == "PSoccerBall" or balls.Name == "TPS" then if (balls.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= distance then local args = { [1] = balls, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.GK.DiveLeft1:FireServer(unpack(args)) math.random(1,2) if 1 then workspace.FE.Sound.Miss:FireServer() else wait(2) workspace.FE.Sound.Applause:FireServer() end end end end end end end) local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(activate) activate:lower() if activate == "q" then if equipped == true then for i,balls in pairs(game.Workspace:GetDescendants()) do if balls.Name == "PSoccerBall" or balls.Name == "TPS" then if (balls.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= distance then local args = { [1] = balls, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.GK.DiveLeft1:FireServer(unpack(args)) math.random(1,2) if 1 then workspace.FE.Sound.Miss:FireServer() else wait(2) workspace.FE.Sound.Applause:FireServer() end end end end end end end) local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(activate) activate:lower() if activate == "t" then if equipped == true then for i,balls in pairs(game.Workspace:GetDescendants()) do if balls.Name == "PSoccerBall" or balls.Name == "TPS" then if (balls.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= distance then local args = { [1] = balls, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.GK.Punch:FireServer(unpack(args)) workspace.FE.Sound.Miss:FireServer() end end end end end end) local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(activate) activate:lower() if activate == "g" then if equipped == true then for i,balls in pairs(game.Workspace:GetDescendants()) do if balls.Name == "PSoccerBall" or balls.Name == "TPS" then if (balls.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= distance then local args = { [1] = balls, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.GK.Punch:FireServer(unpack(args)) workspace.FE.Sound.Miss:FireServer() end end end end end end) local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(activate) activate:lower() if activate == "x" then if equipped == true then for i,balls in pairs(game.Workspace:GetDescendants()) do if balls.Name == "PSoccerBall" or balls.Name == "TPS" then if (balls.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= distance then local args = { [1] = balls, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.GK.Save3:FireServer(unpack(args)) workspace.FE.Sound.Miss:FireServer() end end end end end end) local StarterGui = game:GetService("StarterGui") StarterGui:SetCore("SendNotification", { Title = "Successfully loaded!"; Text = "The AC has been loaded successfully!" }) StarterGui:SetCore("ChatMakeSystemMessage", { Text = "The AC has been loaded in!", Color = Color3.fromRGB(11, 9, 36), Font = Enum.Font.FredokaOne, FontSize = Enum.FontSize.Size24 } ) local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(activate) activate:lower() if activate == "p" then if enabled == true then StarterGui:SetCore("ChatMakeSystemMessage", { Text = "The AC is activated!", Color = Color3.fromRGB(11, 9, 36), Font = Enum.Font.FredokaOne, FontSize = Enum.FontSize.Size24 } ) else if enabled == false then StarterGui:SetCore("ChatMakeSystemMessage", { Text = "The AC isn't activated!", Color = Color3.fromRGB(11, 9, 36), Font = Enum.Font.FredokaOne, FontSize = Enum.FontSize.Size24 } ) end end end end) end) infstam.Name = "infstam" infstam.Parent = Main infstam.BackgroundColor3 = Color3.fromRGB(129, 125, 255) infstam.Position = UDim2.new(0.539492428, 0, 0.537403226, 0) infstam.Size = UDim2.new(0, 219, 0, 46) infstam.Font = Enum.Font.SciFi infstam.Text = "Infinite Stamina" infstam.TextColor3 = Color3.fromRGB(0, 0, 0) infstam.TextSize = 14.000 infstam.MouseButton1Down:connect(function() if(DisableNebulaRemoteAbuseAPI)then DisableNebulaRemoteAbuseAPI() end local mt = getrawmetatable(game) setreadonly(mt, false) local nc = mt.__namecall local intercepted={} local disabled = {} local returns={} local namecallMethod = getnamecallmethod or get_namecall_method local methods={ RemoteEvent='FireServer'; RemoteFunction='InvokeServer'; BindableEvent='Fire'; BindableFunction='Invoke'; } getgenv().InterceptRemoteArgs=function(eventorfunc,args) intercepted[eventorfunc]=args end getgenv().SpoofReturn=function(func,newReturn) returns[func]=newReturn end getgenv().DisableRemote=function(eventorfunc) disabled[eventorfunc]=true; end getgenv().EnableRemote=function(eventorfunc) disabled[eventorfunc]=false end getgenv().DisableNebulaRemoteAbuseAPI=function() disabled={} returns={} intercepted={} setreadonly(mt,false) mt.__namecall=nc setreadonly(mt,true) end mt.__namecall=newcclosure(function(self,...) local Args = {...} local event = namecallMethod() if(methods[self.ClassName]==event)then if(disabled[self])then return; elseif(intercepted[self])then local intercept = intercepted[self] if(typeof(intercept)=='function')then Args={intercept(unpack(Args))} elseif(typeof(intercept)=='table')then Args=intercept end end end local returned={nc(self,unpack(Args))} if(returns[self] and returned)then returned={returns[self](unpack(returned))} end return unpack(returned) end) local mt = getrawmetatable(game) setreadonly(mt, false) local old = mt.__index mt.__index = function(o, k) if tostring(o) == "Humanoid" and tostring(k) == "WalkSpeed" then return 16 end return old(o, k) end InterceptRemoteArgs(game:GetService("ReplicatedStorage").FE.Sprint,function() return "Ended" end) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22 local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "r" then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.Button1Down:Connect(function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22 end) game:GetService("Players").LocalPlayer.PlayerGui.Start.Points.InstantStamina.Text.Text = "discord.gg/QwyacVeq3N" end) reach.Name = "reach" reach.Parent = Main reach.BackgroundColor3 = Color3.fromRGB(129, 125, 255) reach.Position = UDim2.new(-0.000604285975, 0, 0.818445265, 0) reach.Size = UDim2.new(0, 228, 0, 44) reach.Font = Enum.Font.SciFi reach.Text = "Reach" reach.TextColor3 = Color3.fromRGB(0, 0, 0) reach.TextSize = 14.000 reach.MouseButton1Down:connect(function() local distance = 10 -- The higher it is, the more distance it covers. local tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Dribble") local toolP = game.Players.LocalPlayer.Backpack:FindFirstChild("Pass") local toolL = game.Players.LocalPlayer.Backpack:FindFirstChild("Long") local toolT = game.Players.LocalPlayer.Backpack:FindFirstChild("Tackle") local equipped = false local equippedP = false local equippedL = false local equippedT = false local arguments = { [1] = workspace.TPSSystem.TPS } tool.Equipped:Connect(function() equipped = true end) tool.Unequipped:Connect(function() equipped = false end) toolP.Equipped:Connect(function() equippedP = true end) toolP.Unequipped:Connect(function() equippedP = false end) toolL.Equipped:Connect(function() equippedL = true end) toolL.Unequipped:Connect(function() equippedL = false end) toolT.Equipped:Connect(function() equippedT = true end) toolT.Unequipped:Connect(function() equippedT = false end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.Button1Down:Connect(function() if equipped == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.Dribble:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Left Leg"] } workspace.FE.Dribble.Dribble:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "e" then if equipped == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.FastDribble:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Left Leg"] } workspace.FE.Dribble.FastDribble:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "f" then if equipped == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS } workspace.FE.Dribble.Stop:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS } workspace.FE.Dribble.Stop:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "q" then if equipped == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.Precision:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Left Leg"] } workspace.FE.Dribble.Precision:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "x" then if equipped == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character.Torso.Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character.Head } workspace.FE.Dribble.ChestControl:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character.Head.Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character.Head } workspace.FE.Dribble.ChestControl:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "y" then if equipped == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.TrickUp:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Left Leg"] } workspace.FE.Dribble.TrickUp:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "c" then if equipped == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.FakeTouch:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Left Leg"] } workspace.FE.Dribble.FakeTouch:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "g" then if equipped == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.FakeLR:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.FakeLR:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "h" then if equipped == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.FakeLR:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.FakeLR:FireServer(unpack(args)) workspace.FE.Dribble.FakeLR:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "n" then if equipped == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.Rainbow:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.Rainbow:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "b" then if equipped == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.LRFake:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Dribble.LRFake:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "c" then if equippedL == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Left Leg"] } workspace.FE.Long.LongLR:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Left Leg"] } workspace.FE.Long.LongLR:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "z" then if equippedL == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Long.LongLR:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Long.LongLR:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.Button1Down:Connect(function() if equippedT == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Tackle.Tackle:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Tackle.Tackle:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "c" then if equippedT == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Tackle.Side:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Tackle.Side:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "z" then if equippedT == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left eg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Left Leg"] } workspace.FE.Tackle.Side:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Left Leg"] } workspace.FE.Tackle.Side:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "e" then if equippedT == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Tackle.StandingTackle:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Left Leg"] } workspace.FE.Tackle.StandingTackle:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "e" then if equippedT == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Tackle.StandingTackle:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Left Leg"] } workspace.FE.Tackle.StandingTackle:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "e" then if equippedP == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Pass.PassBack:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Pass.PassBack:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "x" then if equippedP == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Pass.DragBack:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Pass.DragBack:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(activate) activate:lower() if activate == "z" then if equippedP == true then if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Pass.PassLR:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) else if (game.Workspace.TPSSystem.TPS.Position - game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then local args = { [1] = workspace.TPSSystem.TPS, [2] = game:GetService("Players").LocalPlayer.Character["Right Leg"] } workspace.FE.Pass.PassLR:FireServer(unpack(args)) workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments)) end end end end end) local StarterGui = game:GetService("StarterGui") StarterGui:SetCore("SendNotification", { Title = "Successfully loaded!"; Text = "The react script has been loaded successfully!" }) StarterGui:SetCore("ChatMakeSystemMessage", { Text = "The react script has successfully been loaded in!", Color = Color3.fromRGB(11, 9, 36), Font = Enum.Font.FredokaOne, FontSize = Enum.FontSize.Size24 } ) end) guitext.Name = "guitext" guitext.Parent = Main guitext.BackgroundColor3 = Color3.fromRGB(255, 255, 255) guitext.BackgroundTransparency = 1.000 guitext.Position = UDim2.new(-0.00581651926, 0, -0.0040293932, 0) guitext.Size = UDim2.new(0, 483, 0, 54) guitext.Font = Enum.Font.Kalam guitext.Text = "TPS Ultimate Soccer GUI" guitext.TextColor3 = Color3.fromRGB(255, 255, 255) guitext.TextScaled = true guitext.TextSize = 52.000 guitext.TextStrokeTransparency = 0.310 guitext.TextWrapped = true credit.Name = "credit" credit.Parent = Main credit.Active = true credit.BackgroundColor3 = Color3.fromRGB(255, 255, 255) credit.BackgroundTransparency = 1.000 credit.Position = UDim2.new(0.470625252, 0, 0.756716847, 0) credit.Size = UDim2.new(0, 263, 0, 59) credit.Font = Enum.Font.SourceSans credit.Text = "GUI: Abel and Megariz" credit.TextColor3 = Color3.fromRGB(0, 0, 0) credit.TextSize = 27.000 credit.TextStrokeTransparency = 0.790 credit.TextWrapped = true

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